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Now showing items 11-16 of 16
An Interactive Algorithm for Virtual Patient Positioning
(The Eurographics Association, 2015)
In the last years, Virtual Reality medical simulators are gaining importance, training new physicians in a safe environment. In order to improve the trainees' skills, these applications let them perform a specific medical ...
PREFR: A Flexible Particle Rendering Framework
(The Eurographics Association, 2015)
We present PREFR (Particle REndering FRamework): a first approach to a general-purpose particle rendering framework on the standard OpenGL architecture, designed with the goal of being easily configured by the user without ...
A New Approach for Perceptually-based Fitting Strokes into Straight Segments
(The Eurographics Association, 2015)
Fitting the strokes of a sketch into geometrical primitives is still an open problem, even for sketches which depict bare line-drawings without annotations. Such sketches comprise only discrete strokes, sequences of points ...
Compressive High Speed Video Acquisition
(The Eurographics Association, 2015)
Traditional video capture is limited by the trade-off between spatial and temporal resolution. When capturing videos of high temporal resolution, the spatial resolutions decreases due to bandwidth limitations in the capture ...
Industrial Facility Modeling Using Procedural Methods
(The Eurographics Association, 2015)
We present an end-to-end system for procedurally modeling an industrial facility. The system is a collection of utilities that work together to assemble, lay out, and model a typical industrial facility (e.g. a wastewater ...
Easy Going Vector Graphics as Textures on the GPU
(The Eurographics Association, 2015)
One common problem of raster images when used as textures is its resolution dependence, which could produce artifacts such as blurring. On the contrary, vector graphics are resolution independent, and their direct use for ...