Now showing items 1-16 of 16

    • Surfel Octrees: A New Scheme for Interactive Inspection of Anatomy Atlases in Client-Server Applications 

      Surinyac, Jordi; Brunet, Pere (The Eurographics Association, 2015)
      Nowadays, an increasing interest on tele-medicine and tele-diagnostic solutions can be observed, with client/server architectures for remote inspection of volume image-based medical data which are becoming more and more ...
    • Stereoscopic visualization systems: Comparison between a Large Passive Display and a Head Mounted Display 

      Rodríguez-Andrés, David; Cárdenas, Sonia; Juan, M. Carmen; Pérez-Hernández, E.; Méndez-López, Magda; Lluch, Javier (The Eurographics Association, 2015)
      In this paper, we present an application that uses two visualization systems. The first one has a large passive display. In the second system, we use a virtual reality head mounted display (Oculus Rift). We report the ...
    • Efficient and Robust Position-Based Fluids for VFX 

      Alduán, Iván; Tena, Angel; Otaduy, Miguel A. (The Eurographics Association, 2015)
      Designing a fluid simulator with VFX production pipelines in mind is a difficult task where goals like efficiency, robustness and scalability compromise each other. Many impressive fluid simulation methods have been presented ...
    • Bidirectional Clustering for Scalable VPL-based Global Illumination 

      Jarabo, Adrian; Buisan, Raul; Gutierrez, Diego (The Eurographics Association, 2015)
      Virtual Point Lights (VPL) methods approximate global illumination (GI) in a scene by using a large number of virtual lights modeling the reflected radiance of a surface. These methods are efficient, and allow computing ...
    • Low Cost Decomposition of Direct and Global Illumination in Real Scenes 

      Garces, Elena; Martin, Fernando; Gutierrez, Diego (The Eurographics Association, 2015)
      Recent advances in the field of computational light transport have made it possible to solve previously unsolvable problems thanks to incorporating new devices and techniques. One of these problems is the decomposition of ...
    • Simulation of the Commercial Market Evolution in a City 

      Soriano, Carlos; Patow, Gustavo (The Eurographics Association, 2015)
      Simulating the evolution of urban landscapes is a challenging objective with a large impact not only for Computer Graphics (for its applications in the filming and gaming industries), but also for urban planning, economical ...
    • A 3DWeb Application for Weather Forecast Based on WebGL 

      Graciano, Alejandro; Rueda, Antonio J.; Feito, Francisco R.; Martínez, Francisco (The Eurographics Association, 2015)
      Management, interpretation and visualization of geoscientific and atmospherical information is a major problem for the geoscientist and for a correct diffusion, due to its high volume, complexity, spatiotemporal dimension ...
    • NeuroScheme: Efficient Multiscale Representations for the Visual Exploration of Morphological Data in the Human Brain Neocortex 

      Pastor, Luis; Mata, Susana; Toharia, Pablo; Bayona, Sofia; Brito, Juan Pedro; Garcia-Cantero, Juan Jose (The Eurographics Association, 2015)
      The analysis of data sets from such a complex domain as neuroscience is severely hampered by the brain complexity and by the huge amount of data originated in current experiments and simulations. The complexity of the brain ...
    • Frontmatter: XXV Spanish Computer Graphics Conference 

      Mateu Sbert; Miguel Chover (The Eurographics Association, 2015)
    • Real-time Inextensible Hair with Volume and Shape 

      Sánchez-Banderas, Rosa María; Barreiro, Héctor; García-Fernández, Ignacio; Pérez, Mariano (The Eurographics Association, 2015)
      Hair simulation is a common topic extensively studied in computer graphics. One of the many challenges in this field is simulating realistic hair in a real-time environment. In this paper, we propose a unified simulation ...
    • An Interactive Algorithm for Virtual Patient Positioning 

      Casafranca, Juan José; Sújar, Aaron; García, Marcos (The Eurographics Association, 2015)
      In the last years, Virtual Reality medical simulators are gaining importance, training new physicians in a safe environment. In order to improve the trainees' skills, these applications let them perform a specific medical ...
    • PREFR: A Flexible Particle Rendering Framework 

      Galindo, Sergio E.; Toharia, Pablo; Lopez-Moreno, Jorge; Robles, Oscar D.; Pastor, Luis (The Eurographics Association, 2015)
      We present PREFR (Particle REndering FRamework): a first approach to a general-purpose particle rendering framework on the standard OpenGL architecture, designed with the goal of being easily configured by the user without ...
    • A New Approach for Perceptually-based Fitting Strokes into Straight Segments 

      Plumed, Raquel; Company, Pedro; Varley, Peter A. C. (The Eurographics Association, 2015)
      Fitting the strokes of a sketch into geometrical primitives is still an open problem, even for sketches which depict bare line-drawings without annotations. Such sketches comprise only discrete strokes, sequences of points ...
    • Compressive High Speed Video Acquisition 

      Serrano, Ana; Gutierrez, Diego; Masia, Belen (The Eurographics Association, 2015)
      Traditional video capture is limited by the trade-off between spatial and temporal resolution. When capturing videos of high temporal resolution, the spatial resolutions decreases due to bandwidth limitations in the capture ...
    • Industrial Facility Modeling Using Procedural Methods 

      Bishop, M. Scott; Max, Nelson (The Eurographics Association, 2015)
      We present an end-to-end system for procedurally modeling an industrial facility. The system is a collection of utilities that work together to assemble, lay out, and model a typical industrial facility (e.g. a wastewater ...
    • Easy Going Vector Graphics as Textures on the GPU 

      Patow, Gustavo (The Eurographics Association, 2015)
      One common problem of raster images when used as textures is its resolution dependence, which could produce artifacts such as blurring. On the contrary, vector graphics are resolution independent, and their direct use for ...