Now showing items 9-16 of 16

    • Low Cost Decomposition of Direct and Global Illumination in Real Scenes 

      Garces, Elena; Martin, Fernando; Gutierrez, Diego (The Eurographics Association, 2015)
      Recent advances in the field of computational light transport have made it possible to solve previously unsolvable problems thanks to incorporating new devices and techniques. One of these problems is the decomposition of ...
    • NeuroScheme: Efficient Multiscale Representations for the Visual Exploration of Morphological Data in the Human Brain Neocortex 

      Pastor, Luis; Mata, Susana; Toharia, Pablo; Bayona, Sofia; Brito, Juan Pedro; Garcia-Cantero, Juan Jose (The Eurographics Association, 2015)
      The analysis of data sets from such a complex domain as neuroscience is severely hampered by the brain complexity and by the huge amount of data originated in current experiments and simulations. The complexity of the brain ...
    • A New Approach for Perceptually-based Fitting Strokes into Straight Segments 

      Plumed, Raquel; Company, Pedro; Varley, Peter A. C. (The Eurographics Association, 2015)
      Fitting the strokes of a sketch into geometrical primitives is still an open problem, even for sketches which depict bare line-drawings without annotations. Such sketches comprise only discrete strokes, sequences of points ...
    • PREFR: A Flexible Particle Rendering Framework 

      Galindo, Sergio E.; Toharia, Pablo; Lopez-Moreno, Jorge; Robles, Oscar D.; Pastor, Luis (The Eurographics Association, 2015)
      We present PREFR (Particle REndering FRamework): a first approach to a general-purpose particle rendering framework on the standard OpenGL architecture, designed with the goal of being easily configured by the user without ...
    • Real-time Inextensible Hair with Volume and Shape 

      Sánchez-Banderas, Rosa María; Barreiro, Héctor; García-Fernández, Ignacio; Pérez, Mariano (The Eurographics Association, 2015)
      Hair simulation is a common topic extensively studied in computer graphics. One of the many challenges in this field is simulating realistic hair in a real-time environment. In this paper, we propose a unified simulation ...
    • Simulation of the Commercial Market Evolution in a City 

      Soriano, Carlos; Patow, Gustavo (The Eurographics Association, 2015)
      Simulating the evolution of urban landscapes is a challenging objective with a large impact not only for Computer Graphics (for its applications in the filming and gaming industries), but also for urban planning, economical ...
    • Stereoscopic visualization systems: Comparison between a Large Passive Display and a Head Mounted Display 

      Rodríguez-Andrés, David; Cárdenas, Sonia; Juan, M. Carmen; Pérez-Hernández, E.; Méndez-López, Magda; Lluch, Javier (The Eurographics Association, 2015)
      In this paper, we present an application that uses two visualization systems. The first one has a large passive display. In the second system, we use a virtual reality head mounted display (Oculus Rift). We report the ...
    • Surfel Octrees: A New Scheme for Interactive Inspection of Anatomy Atlases in Client-Server Applications 

      Surinyac, Jordi; Brunet, Pere (The Eurographics Association, 2015)
      Nowadays, an increasing interest on tele-medicine and tele-diagnostic solutions can be observed, with client/server architectures for remote inspection of volume image-based medical data which are becoming more and more ...