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Practical Shading of Height Fields and Meshes using Spherical Harmonic Exponentiation
(The Eurographics Association, 2015)
Interactively computing smooth shading effects from environmental lighting, such as soft shadows and glossy reflections, is a challenge in scenes with dynamic objects. We present a method to efficiently approximate these ...
Eurographics Symposium on Rendering - Experimental Ideas and Implementations
(Eurographics Association, 2015)
High Performance Non-linear Motion Blur
(The Eurographics Association, 2015)
Motion blur is becoming more common in interactive applications such as games and previsualization tools. Here, a common strategy is to approximate motion blur with an image-space post-process, and many recent approaches ...