• Login
    Search 
    •   Eurographics DL Home
    • Eurographics Partner Events
    • Rendering - Experimental Ideas & Implementations
    • Rendering - Experimental Ideas & Implementations 2015
    • Search
    •   Eurographics DL Home
    • Eurographics Partner Events
    • Rendering - Experimental Ideas & Implementations
    • Rendering - Experimental Ideas & Implementations 2015
    • Search
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    Search

    Show Advanced FiltersHide Advanced Filters

    Filters

    Use filters to refine the search results.

    Now showing items 1-5 of 5

    • Sort Options:
    • Relevance
    • Title Asc
    • Title Desc
    • Issue Date Asc
    • Issue Date Desc
    • Results Per Page:
    • 5
    • 10
    • 20
    • 40
    • 60
    • 80
    • 100
    Thumbnail

    Efficient Visibility Heuristics for kd-trees Using the RTSAH 

    Moulin, Matthias; Billen, Niels; Dutré, Philip (The Eurographics Association, 2015)
    Acceleration data structures such as kd-trees aim at reducing the per-ray cost which is crucial for rendering performance. The de-facto standard for constructing kd-trees, the Surface Area Heuristic (SAH), does not take ...
    Thumbnail

    MBVH Child Node Sorting for Fast Occlusion Test 

    Ogaki, Shinji; Derouet-Jourdan, Alexandre (The Eurographics Association, 2015)
    Optimal BVH layout differs among ray types. To accelerate shadow rays, the use of a specialized traversal order, optionally with an additional data structure has been proposed. In this paper we show how sorting child nodes ...
    Thumbnail

    High Performance Non-linear Motion Blur 

    Guertin, Jean-Philippe; Nowrouzezahrai, Derek (The Eurographics Association, 2015)
    Motion blur is becoming more common in interactive applications such as games and previsualization tools. Here, a common strategy is to approximate motion blur with an image-space post-process, and many recent approaches ...
    Thumbnail

    Interactive Global Illumination Effects Using Deterministically Directed Layered Depth Maps 

    Aalund, Frederik Peter; Frisvad, Jeppe Revall; Bærentzen, Jakob Andreas (The Eurographics Association, 2015)
    A layered depth map is an extension of the well-known depth map used in rasterization. Multiple layered depth maps can be used as a coarse scene representation. We develop two global illumination methods which use said ...
    Thumbnail

    Practical Rendering of Thin Layered Materials with Extended Microfacet Normal Distributions 

    Guo, Jie; Qian, Jinghui; Pan, Jingui (The Eurographics Association, 2015)
    We propose a practical reflectance model for rendering thin transparent layers with different sides varying in roughness and levels of gloss. To capture the effect of subsurface reflection, previous methods rely on importance ...

    Eurographics Association copyright © 2013 - 2021 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Discover

    AuthorAalund, Frederik Peter (1)Billen, Niels (1)Bærentzen, Jakob Andreas (1)Derouet-Jourdan, Alexandre (1)Dutré, Philip (1)Frisvad, Jeppe Revall (1)Guertin, Jean-Philippe (1)Guo, Jie (1)Moulin, Matthias (1)Nowrouzezahrai, Derek (1)... View MoreSubject
    I.3.7 [Computer Graphics] (5)
    Three Dimensional Graphics and Realism (5)
    Raytracing (3)and texture (2)Color (2)shading (2)shadowing (2)Graphics data structures and data types (1)I.3.6 [Computer Graphics] (1)Methodology and Techniques (1)... View MoreDate Issued2015 (5)Has File(s)true (5)

    BibTeX | TOC

    Create BibTeX Create Table of Contents

    Eurographics Association copyright © 2013 - 2021 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA