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Smooth Loops from Unconstrained Video
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Converting unconstrained video sequences into videos that loop seamlessly is an extremely challenging problem. In this work, we take the first steps towards automating this process by focusing on an important subclass of ...
Wavelet Point-Based Global Illumination
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Point-Based Global Illumination (PBGI) is a popular rendering method in special effects and motion picture productions. This algorithm provides a diffuse global illumination solution by caching radiance in a mesh-less ...
Probabilistic Connections for Bidirectional Path Tracing
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Bidirectional path tracing (BDPT) with Multiple Importance Sampling is one of the most versatile unbiased rendering algorithms today. BDPT repeatedly generates sub-paths from the eye and the lights, which are connected for ...
Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We introduce a novel fitting procedure that takes as input an arbitrary material, possibly anisotropic, and automatically converts it to a microfacet BRDF. Our algorithm is based on the property that the distribution of ...
Path-space Motion Estimation and Decomposition for Robust Animation Filtering
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Renderings of animation sequences with physics-based Monte Carlo light transport simulations are exceedingly costly to generate frame-by-frame, yet much of this computation is highly redundant due to the strong coherence ...
Motion Aware Exposure Bracketing for HDR Video
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Mobile phones and tablets are rapidly gaining significance as omnipresent image and video capture devices. In this context we present an algorithm that allows such devices to capture high dynamic range (HDR) video. The ...
Modeling Luminance Perception at Absolute Threshold
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
When human luminance perception operates close to its absolute threshold, i. e., the lowest perceivable absolute values, appearance changes substantially compared to common photopic or scotopic vision. In particular, most ...
Stochastic Soft Shadow Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
In this paper, we extend the concept of pre-filtered shadow mapping to stochastic rasterization, enabling real-time rendering of soft shadows from planar area lights. Most existing soft shadow mapping methods lose important ...
Illumination-driven Mesh Reduction for Accelerating Light Transport Simulations
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Progressive light transport simulations aspire a physically-based, consistent rendering to obtain visually appealing illumination effects, depth and realism. Thereby, the handling of large scenes is a difficult problem, ...
Manifold Next Event Estimation
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present manifold next event estimation (MNEE), a specialised technique for Monte Carlo light transport simulation to render refractive caustics by connecting surfaces to light sources (next event estimation) across ...