Now showing items 1-20 of 52

    • (Re-)Framing Virtual Reality 

      Sagot-Duvauroux, Rémi; Garnier, François; Ronfard, Rémi (The Eurographics Association, 2022)
      We address the problem of translating the rich vocabulary of cinematographic shots elaborated in classic films for use in virtual reality. Using a classic scene from Alfred Hitchcock's "North by Northwest", we describe a ...
    • Real-Time Music-Driven Movie Design Framework 

      Hofmann, Sarah; Seeger, Maximilian; Rogge-Pott, Henning; Mammen, Sebastian von (The Eurographics Association, 2022)
      Cutting to music is a widely used stylistic device in film making. The usual process involves an editor manually adjusting the movie's sequences contingent upon beat or other musical features. But with today's movie ...
    • Consistent Multi- and Single-View HDR-Image Reconstruction from Single Exposures 

      Mohan, Aditya; Zhang, Jing; Cozot, Remi; Loscos, Celine (The Eurographics Association, 2022)
      Recently, there have been attempts to obtain high-dynamic range (HDR) images from single exposures and efforts to reconstruct multi-view HDR images using multiple input exposures. However, there have not been any attempts ...
    • Framework to Computationally Analyze Kathakali Videos 

      Bulani, Pratikkumar; S, Jayachandran; Sivaprasad, Sarath; Gandhi, Vineet (The Eurographics Association, 2022)
      Kathakali is one of the major forms of Classical Indian Dance. The dance form is distinguished by the elaborately colourful makeup, costumes and face masks. In this work, we present (a) a framework to analyze the facial ...
    • The Prose Storyboard Language: A Tool for Annotating and Directing Movies 

      Ronfard, Rémi; Gandhi, Vineet; Boiron, Laurent; Murukutla, Vaishnavi Ameya (The Eurographics Association, 2022)
      The prose storyboard language is a formal language for describing movies shot by shot, where each shot is described with a unique sentence. The language uses a simple syntax and limited vocabulary borrowed from working ...
    • Evaluation of Deep Pose Detectors for Automatic Analysis of Film Style 

      Wu, Hui-Yin; Nguyen, Luan; Tabei, Yoldoz; Sassatelli, Lucile (The Eurographics Association, 2022)
      Identifying human characters and how they are portrayed on-screen is inherently linked to how we perceive and interpret the story and artistic value of visual media. Building computational models sensible towards story ...
    • Using Advene to Bridge the Gap Between Users and Ontologies in Movie Annotation 

      Aubert, Olivier (The Eurographics Association, 2022)
      Feature movies and documentaries analysis has always relied on available access tools and possibilities: movie theaters required memorizing whole sequences, home video (VHS, DVD) brought new possibilities for analysis. ...
    • WICED 2022: Frontmatter 

      Ronfard, Rémi; Wu, Hui-Yin (The Eurographics Association, 2022)
    • Joint Attention for Automated Video Editing 

      Wu, Hui-Yin; Santarra, Trevor; Leece, Michael; Vargas, Rolando; Jhala, Arnav (The Eurographics Association, 2020)
      Joint attention refers to the shared focal points of attention for occupants in a space. In this work, we introduce a computational definition of joint attention for the automated editing of meetings in multi-camera ...
    • How Good is Good Enough? The Challenge of Evaluating Subjective Quality of AI-Edited Video Coverage of Live Events 

      Radut, Miruna; Evans, Michael; To, Kristie; Nooney, Tamsin; Phillipson, Graeme (The Eurographics Association, 2020)
      This paper reports on recent and ongoing work to develop empirical methods for assessment of the subjective quality of artificial intelligence (AI)-produced multicamera video. We have developed a prototype software system ...
    • CineFilter: Unsupervised Filtering for Real Time Autonomous Camera Systems 

      Achary, Sudheer; Moorthy, K. L. Bhanu; Javed, Ashar; Shravan, Nikitha; Gandhi, Vineet; Namboodiri, Anoop M. (The Eurographics Association, 2020)
      Autonomous camera systems are often subjected to an optimization operation to smoothen and stabilize the rough trajectory estimates. Most common filtering techniques do reduce the irregularities in data; however, they fail ...
    • GAZED - Gaze-guided Cinematic Editing of Wide-Angle Monocular Video Recordings 

      Moorthy, K. L. Bhanu; Kumar, Moneish; Subramanian, Ramanathan; Gandhi, Vineet (The Eurographics Association, 2020)
      We present GAZED- eye GAZ-guided EDiting for videos captured by a solitary, static, wide-angle and high-resolution camera. Eye-gaze has been effectively employed in computational applications as a cue to capture interesting ...
    • Exploring the Impact of 360º Movie Cuts in Users' Attention 

      Marañes, Carlos; Gutierrez, Diego; Serrano, Ana (The Eurographics Association, 2020)
      Virtual Reality (VR) has become more relevant since the first devices for personal use became available on the market. New content has emerged for this new medium with different purposes such as education, traning, ...
    • User-Adaptive Rotational Snap-Cutting for Streamed 360º Videos 

      Rondón, Miguel Fabian Romero; Sassatelli, Lucile; Pardo, Ramon Aparicio; Precioso, Frédéric (The Eurographics Association, 2020)
      Designing editing cuts for cinematic Virtual Reality (VR) has been under active investigation. Recently, the connection has been made between cuts in VR and adaptive streaming logics for 360º videos, with the introduction ...
    • Designing an Adpative Assisting Interface for Learning Virtual Filmmaking 

      Wu, Qiu-Jie; Kuo, Chih-Hsuan; Wu, Hui-Yin; Li, Tsai-Yen (The Eurographics Association, 2020)
      In this paper, we present an adaptive assisting interface for learning virtual filmmaking. The design of the system is based on the scaffolding theory, to provide timely guidance to the user in the form of visual and audio ...
    • WICED 2020: Frontmatter 

      Christie, Marc; Wu, Hui-Yin; Li, Tsai-Yen; Gandhi, Vineet (The Eurographics Association, 2020)
    • Using ECPs for Interactive Applications in Virtual Cinematography 

      Wu, Hui-Yin; Li, Tsai-Yen; Christie, Marc (The Eurographics Association, 2017)
      This paper introduces an interactive application of our previous work on the Patterns language as creative assistant for editing cameras in 3D virtual environments. Patterns is a set of vocabulary, which was inspired by ...
    • Film Ties: A Web-based Virtual 3D Lab for Teaching the Film Art from Script to Blocking 

      Bares, William; Requierme, Caroline; Obisesan, Elizabeth (The Eurographics Association, 2017)
      Film production education programs include hands-on training in script writing, planning blocking of performers and cameras on set, camera operation, editing to select the best footage at each beat of the story, and expert ...
    • Design of an Intelligent Navigation System for Participative Computer Animation 

      Liu, Iou-Shiuan; Li, Tsai-Yen; Christie, Marc (The Eurographics Association, 2017)
      In this paper, we will propose a novel way of interactive entertainment, called Participative Computer Animation, allowing a user to participate in a computer animated story as an observer. We consider this form of ...
    • Pano2Vid: Automatic Cinematography for Watching 360° Videos 

      Su, Yu-Chuan; Jayaraman, Dinesh; Grauman, Kristen (The Eurographics Association, 2017)
      We introduce the novel task of Pano2Vid --- automatic cinematography in panoramic 360° videos. Given a 360° video, the goal is to direct an imaginary camera to virtually capture natural-looking normal field-of-view (NFOV) ...