Now showing items 1-13 of 13

    • Exploiting the Potential of Image Based Crowd Rendering 

      Izquierdo, Maria; Beacco, Alejandro; Pelechano, Nuria; Andujar, Carlos (The Eurographics Association, 2015)
      Per-joint impostors have been used to achieve high performance when rendering thousands of agents, while still allowing us to blend animation. This provides interactively animated crowds and reduces the memory footprint ...
    • GHand: A GPU Algorithm for Realtime Hand Pose Estimation Using Depth Camera 

      Nanjappa, Ashwin; Xu, Chi; Cheng, Li (The Eurographics Association, 2015)
      We present GHand, a GPU algorithm for markerless hand pose estimation from a single depth image obtained from a commodity depth camera. Our method uses a dual random forest approach: the first forest estimates position and ...
    • Big City 3D Visual Analysis 

      Lv, Zhihan; Li, Xiaoming; Zhang, Baoyun; Wang, Weixi; Feng, Shengzhong; Hu, Jinxing (The Eurographics Association, 2015)
      A big city visual analysis platform based on Web Virtual Reality Geographical Information System (WEBVRGIS) is presented. Extensive model editing functions and spatial analysis functions are available, including terrain ...
    • EUROGRAPHICS 2015: Posters Frontmatter 

      Barbara Solenthaler; Enrico Puppo (Eurographics Association, 2015)
    • Real-time Content Adaptive Depth Retargeting for Light Field Displays 

      Adhikarla, Vamsi Kiran; Marton, Fabio; Barsi, Attila; Kovács, Péter Tamás; Balogh, Tibor; Gobbetti, Enrico (The Eurographics Association, 2015)
      Light field display systems present visual scenes using a set of directional light beams emitted from multiple light sources as if they are emitted from points in a physical scene. These displays offer better angular ...
    • Privacy Protecting, Real-time Face Re-recognition 

      Niederberger, Thomas; Hegner, Robert; Hartmann, Andreas; Schuster, Guido M. (The Eurographics Association, 2015)
      We present a novel system for recognizing human individuals walking past a depth camera that is compatible with privacy protecting laws. The system is developed to support the statistical analysis of movement patterns in ...
    • Deep Learning on a Raspberry Pi for Real Time Face Recognition 

      Dürr, Oliver; Pauchard, Yves; Browarnik, Diego; Axthelm, Rebekka; Loeser, Martin (The Eurographics Association, 2015)
      In this paper we describe a fast and accurate pipeline for real-time face recognition that is based on a convolutional neural network (CNN) and requires only moderate computational resources. After training the CNN on a ...
    • Egocentric Normalization of Kinematic Path 

      Molla, Eray; Boulic, Ronan (The Eurographics Association, 2015)
      We focus on retargetting the class of movements involving self-interactions onto characters with different size and proportion. Such postures may produce self-collisions and/or alter the intended semantics. We introduce a ...
    • Evaluation of the compressibility of Computer-Generated Holograms 

      Pimenta, Waldir; Santos, Luis P. (The Eurographics Association, 2015)
      We present a preliminary investigation of the compressibility of Physically-Based Computer-Generated Holograms (PB CGHs) as represented in various bases. The goal is to identify which bases, if any, are suitable for applying ...
    • Combining Human Visual System Models for Geographic Gaze Contingent Displays 

      Bektas, Kenan; Çöltekin, Arzu; Krüger, Jens; Duchowski, Andrew T. (The Eurographics Association, 2015)
      We present a gaze-contingent display (GCD) in which we combine multiple models of the human visual system (HVS) to manage the visual level of detail (LOD). GCDs respond to the viewer's gaze in real time, rendering a ...
    • SpatialWhiteboard: A New Wearable Air-Writing Interaction with Kinect Sensor and Vibrating Ring Interface 

      Yeom, Kiwon; Han, Hyejin; Oh, Yoonsik; Kwon, Jeunghum; You, Bum-Jae (The Eurographics Association, 2015)
      SpatialWhiteboard is a spatial finger writing system that enables complex spatial interactions through 3D handwriting via a Kinect sensor and vibrating ring interface. By incorporating depth and skin color information, we ...
    • A Computational Model of Light-Sheet Fluorescence Microscopy using Physically-based Rendering 

      Abdellah, Marwan; Bilgili, Ahmet; Eilemann, Stefan; Markram, Henry; Schürmann, Felix (The Eurographics Association, 2015)
      We present a physically-based computational model of the light sheet fluorescence microscope (LSFM). Based on Monte Carlo ray tracing and geometric optics, our method simulates the operational aspects and image formation ...
    • PHENOM: Interest Points on Photometric Normal Maps 

      Sabzevari, Reza; Alak, Eren; Scaramuzza, Davide (The Eurographics Association, 2015)
      This paper introduces a novel method for extracting features and matching points on images of texture-less surfaces. Feature points are extracted from surface normal maps recovered by Photometric Stereo. Such sparse matching ...