Browsing EG 2015 - Posters by Issue Date

Eurographics DL Repository

Browsing EG 2015 - Posters by Issue Date

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  • Abdellah, Marwan; Bilgili, Ahmet; Eilemann, Stefan; Markram, Henry; Schürmann, Felix (The Eurographics Association, 2015)
    We present a physically-based computational model of the light sheet fluorescence microscope (LSFM). Based on Monte Carlo ray tracing and geometric optics, our method simulates the operational aspects and image formation ...
  • Sabzevari, Reza; Alak, Eren; Scaramuzza, Davide (The Eurographics Association, 2015)
    This paper introduces a novel method for extracting features and matching points on images of texture-less surfaces. Feature points are extracted from surface normal maps recovered by Photometric Stereo. Such sparse matching ...
  • Lv, Zhihan; Li, Xiaoming; Zhang, Baoyun; Wang, Weixi; Feng, Shengzhong; Hu, Jinxing (The Eurographics Association, 2015)
    A big city visual analysis platform based on Web Virtual Reality Geographical Information System (WEBVRGIS) is presented. Extensive model editing functions and spatial analysis functions are available, including terrain ...
  • Niederberger, Thomas; Hegner, Robert; Hartmann, Andreas; Schuster, Guido M. (The Eurographics Association, 2015)
    We present a novel system for recognizing human individuals walking past a depth camera that is compatible with privacy protecting laws. The system is developed to support the statistical analysis of movement patterns in ...
  • Nanjappa, Ashwin; Xu, Chi; Cheng, Li (The Eurographics Association, 2015)
    We present GHand, a GPU algorithm for markerless hand pose estimation from a single depth image obtained from a commodity depth camera. Our method uses a dual random forest approach: the first forest estimates position and ...
  • Barbara Solenthaler; Enrico Puppo (Eurographics Association, 2015)
  • Izquierdo, Maria; Beacco, Alejandro; Pelechano, Nuria; Andujar, Carlos (The Eurographics Association, 2015)
    Per-joint impostors have been used to achieve high performance when rendering thousands of agents, while still allowing us to blend animation. This provides interactively animated crowds and reduces the memory footprint ...
  • Pimenta, Waldir; Santos, Luis P. (The Eurographics Association, 2015)
    We present a preliminary investigation of the compressibility of Physically-Based Computer-Generated Holograms (PB CGHs) as represented in various bases. The goal is to identify which bases, if any, are suitable for applying ...
  • Adhikarla, Vamsi Kiran; Marton, Fabio; Barsi, Attila; Kovács, Péter Tamás; Balogh, Tibor; Gobbetti, Enrico (The Eurographics Association, 2015)
    Light field display systems present visual scenes using a set of directional light beams emitted from multiple light sources as if they are emitted from points in a physical scene. These displays offer better angular ...
  • Dürr, Oliver; Pauchard, Yves; Browarnik, Diego; Axthelm, Rebekka; Loeser, Martin (The Eurographics Association, 2015)
    In this paper we describe a fast and accurate pipeline for real-time face recognition that is based on a convolutional neural network (CNN) and requires only moderate computational resources. After training the CNN on a ...
  • Molla, Eray; Boulic, Ronan (The Eurographics Association, 2015)
    We focus on retargetting the class of movements involving self-interactions onto characters with different size and proportion. Such postures may produce self-collisions and/or alter the intended semantics. We introduce a ...
  • Bektas, Kenan; Çöltekin, Arzu; Krüger, Jens; Duchowski, Andrew T. (The Eurographics Association, 2015)
    We present a gaze-contingent display (GCD) in which we combine multiple models of the human visual system (HVS) to manage the visual level of detail (LOD). GCDs respond to the viewer's gaze in real time, rendering a ...
  • Yeom, Kiwon; Han, Hyejin; Oh, Yoonsik; Kwon, Jeunghum; You, Bum-Jae (The Eurographics Association, 2015)
    SpatialWhiteboard is a spatial finger writing system that enables complex spatial interactions through 3D handwriting via a Kinect sensor and vibrating ring interface. By incorporating depth and skin color information, we ...

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