Now showing items 1-15 of 15

    • Vissym04 

      Deussen, Oliver; Hanson, Charles; Keim, Daniel; Saupe, Dietmar (The Eurographics Association and Blackwell Publishing Ltd., 2005)
    • 2004 Eurographics Symposium on Parallel Graphics and Visualization 

      Raffin, Bruno (The Eurographics Association and Blackwell Publishing Ltd., 2005)
    • Virtual Endoscopy in Research and Clinical Practice 

      Bartz, Dirk (The Eurographics Association and Blackwell Publishing Ltd., 2005)
      Virtual endoscopy is among the most active topics in virtual medicine and medical imaging. It focuses on the virtual representation of minimally invasive procedures for training, planning and diagnosis without an actual ...
    • VAST2003 5-7 November 2003 

      Chalmers, Alan; Arnold, David (The Eurographics Association and Blackwell Publishing Ltd., 2005)
    • A New Interpolatory Subdivision for Quadrilateral Meshes 

      Li, G.; Ma, W.; Bao, H. (The Eurographics Association and Blackwell Publishing Ltd., 2005)
      This paper presents a new interpolatory subdivision scheme for quadrilateral meshes based on a 1-4 splitting operator. The scheme generates surfaces coincident with those of the Kobbelt interpolatory subdivision scheme for ...
    • Efficient Rendering of Local Subsurface Scattering 

      Mertens, Tom; Kautz, Jan; Bekaert, Philippe; Van Reeth, Frank; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd., 2005)
      A novel approach is presented to efficiently render local subsurface scattering effects. We introduce an importance sampling scheme for a practical subsurface scattering model. It leads to a simple and efficient rendering ...
    • An Interactive Deformation System for Granular Material 

      Onoue, Koichi; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing Ltd., 2005)
      Computer Graphics (CG) animations of natural phenomena are currently widely used for movies and in video games. Granular materials occur widely in nature, and therefore it is necessary that CG animations represent ground ...
    • Cutting and Pasting Irregularly Shaped Patches for Texture Synthesis 

      Dong, Feng; Lin, Hai; Clapworthy, Gordon (The Eurographics Association and Blackwell Publishing Ltd., 2005)
      This paper proposes a patch-based texture synthesis approach that cuts and stitches irregularly shaped texture patches to generate new texture images with minimized visual discontinuity. It works well on a wide range of ...
    • EG Editorial 

      Brunet, Pere; Willis, Phil; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd., 2005)
    • A Bidirectional Deposition Model of Wax Crayons 

      Rudolf, Dave; Mould, David; Neufeld, Eric (The Eurographics Association and Blackwell Publishing Ltd., 2005)
      We present a physically inspired model of wax crayons, which synthesizes drawings from collections of user-specified strokes. Paper is represented by a height-field texture, and a crayon is modeled with a 2D mask that ...
    • Collision Detection for Deformable Objects 

      Teschner, M.; Kimmerle, S.; Heidelberger, B.; Zachmann, G.; Raghupathi, L.; Fuhrmann, A.; Cani, M.-P.; Faure, F.; Magnenat-Thalmann, N.; Strasser, W.; Volino, P. (The Eurographics Association and Blackwell Publishing Ltd., 2005)
      Interactive environments for dynamically deforming objects play an important role in surgery simulation and entertainment technology. These environments require fast deformable models and very efficient collision handling ...
    • EG Editorial 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd., 2005)
    • Eurographics Awards Programme 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd., 2005)
    • CGForum 2005 Cover Image 

      Unknown author (The Eurographics Association and Blackwell Publishing Ltd., 2005)
    • Acquisition, Synthesis, and Rendering of Bidirectional Texture Functions 

      Mueller, G.; Meseth, J.; Sattler, M.; Sarlette, R.; Klein, R. (The Eurographics Association and Blackwell Publishing Ltd., 2005)
      One of the main challenges in computer graphics is still the realistic rendering of complex materials such as fabric or skin. The difficulty arises from the complex meso structure and reflectance behavior defining the ...