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Now showing items 11-20 of 38
shade.js: Adaptive Material Descriptions
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
In computer graphics a material is a visual concept that is parameterizable and should work for arbitrary 3D assets and rendering systems. Since provided parameters and attributes as well as the capabilities of rendering ...
Sub-Pixel Anti-Aliasing Via Triangle-Based Geometry Reconstruction
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
Anti-aliasing has recently been employed as a post-processing step to adapt to the deferred shading technique in real-time applications. Some of these existing algorithms store supersampling geometric information as geometric ...
Editing and Synthesizing Two-Character Motions using a Coupled Inverted Pendulum Model
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
This study aims to develop a controller for use in the online simulation of two interacting characters. This controller is capable of generalizing two sets of interaction motions of the two characters based on the relationships ...
Sky Based Light Metering for High Dynamic Range Images
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
Image calibration requires both linearization of pixel values and scaling so that values in the image correspond to real-world luminances. In this paper we focus on the latter and rather than rely on camera characterization, ...
Using Physically Based Rendering to Benchmark Structured Light Scanners
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
Structured light scanning is ubiquituous in 3D acquisition. It is capable of capturing high geometric detail at a low cost under a variety of challenging scene conditions. Recent methods have demonstrated robustness in the ...
Environment-Adaptive Contact Poses for Virtual Characters
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
We present a novel method to generate a virtual character's multi-contact poses adaptive to the various shapes of the environment. Given the user-specified center of mass (CoM) position and direction as inputs, our method ...
Locomotion Skills for Insects with Sample-based Controller
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
Natural-looking insect animation is very difficult to simulate. The fast movement and small scale of insects often challenge the standard motion capture techniques. As for the manual key-framing or physics-driven methods, ...
Template-Based Sampling of Anisotropic BRDFs
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
BRDFs are commonly used to represent given materials' appearance in computer graphics and related fields. Although, in the recent past, BRDFs have been extensively measured, compressed, and fitted by a variety of ana- ...
Data-Driven Reconstruction of Human Locomotion Using a Single Smartphone
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
Generating a visually appealing human motion sequence using low-dimensional control signals is a major line of study in the motion research area in computer graphics. We propose a novel approach that allows us to reconstruct ...
Incompressible SPH using the Divergence-Free Condition
(The Eurographics Association and John Wiley and Sons Ltd., 2014)
In this paper, we present a novel SPH framework to simulate incompressible fluid that satisfies both the divergencefree condition and the density-invariant condition. In our framework, the two conditions are applied ...