Now showing items 1-20 of 25

    • Flux-Limited Diffusion for Multiple Scattering in Participating Media 

      Koerner, D.; Portsmouth, J.; Sadlo, F.; Ertl, T.; Eberhardt, B. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      For the rendering of multiple scattering effects in participating media, methods based on the diffusion approximation are an extremely efficient alternative to Monte Carlo path tracing. However, in sufficiently transparent ...
    • Robust Detection and Segmentation for Diagnosis of Vertebral Diseases Using Routine MR Images 

      Zukic, D enan; Vlasák, Ale; Egger, Jan; Horínek, Daniel; Nimsky, Christopher; Kolb, Andreas (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      The diagnosis of certain spine pathologies, such as scoliosis, spondylolisthesis and vertebral fractures, is part of the daily clinical routine. Very frequently, magnetic resonance image data are used to diagnose these ...
    • Symmetry-Aware Template Deformation and Fitting 

      Kurz, C.; Wu, X.; Wand, M.; Thormählen, T.; Kohli, P.; Seidel, H.-P. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      In this paper, we propose a new method for reconstructing 3D models from a noisy and incomplete 3D scan and a coarse template model. The main idea is to maintain characteristic high-level features of the template that ...
    • Out-of-Core Construction of Sparse Voxel Octrees 

      Baert, J.; Lagae, A.; Dutré, Ph. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Voxel-based rendering has recently received significant attention due to its potential in the context of efficiently rendering massively large and highly detailed scenes. Unfortunately, few scenes are available in the form ...
    • Photon Differential Splatting for Rendering Caustics 

      Frisvad, Jeppe Revall; Schjøth, Lars; Erleben, Kenny; Sporring, Jon (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a photon splatting technique which reduces noise and blur in the rendering of caustics. Blurring of illumination edges is an inherent problem in photon splatting, as each photon is unaware of its neighbours when ...
    • GEARS: A General and Efficient Algorithm for Rendering Shadows 

      Wang, Lili; Zhou, Shiheng; Ke, Wei; Popescu, Voicu (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We present a soft shadow rendering algorithm that is general, efficient and accurate. The algorithm supports fully dynamic scenes, with moving and deforming blockers and receivers, and with changing area light source ...
    • Continuous Levels-of-Detail and Visual Abstraction for Seamless Molecular Visualization 

      Parulek, Julius; Jönsson, Daniel; Ropinski, Timo; Bruckner, Stefan; Ynnerman, Anders; Viola, Ivan (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Molecular visualization is often challenged with rendering of large molecular structures in real time. We introduce a novel approach that enables us to show even large protein complexes. Our method is based on the ...
    • Modelling Cumulus Cloud Shape from a Single Image 

      Yuan, Chunqiang; Liang, Xiaohui; Hao, Shiyu; Qi, Yue; Zhao, Qinping (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Clouds are important components of the fascinating natural images. However, extracting cloud shapes from images remains a challenging task. This paper presents a calculation method for estimating the shape of a cumulus ...
    • Robust Treatment of Degenerate Elements in Interactive Corotational FEM Simulations 

      Civit-Flores, O.; Susín, A. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We address the problem of robust and efficient treatment of element collapse and inversion in corotational FEM simulations of deformable objects in two and three dimensions, and show that existing degeneration treatment ...
    • PackMerger: A 3D Print Volume Optimizer 

      Vanek, J.; Galicia, J. A. Garcia; Benes, B.; Mech, R.; Carr, N.; Stava, O.; Miller, G. S. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      We propose an optimization framework for 3D printing that seeks to save printing time and the support material required to print 3D shapes. Three-dimensional printing technology is rapidly maturing and may revolutionize ...
    • Visual Analysis of Trajectories in Multi-Dimensional State Spaces 

      Grottel, S.; Heinrich, J.; Weiskopf, D.; Gumhold, S. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Multi-dimensional data originate from many different sources and are relevant for many applications. One specific sub-type of such data is continuous trajectory data in multi-dimensional state spaces of complex systems. ...
    • State-of-the-Art in Compressed GPU-Based Direct Volume Rendering 

      Rodríguez, M. Balsa; Gobbetti, E.; Guitián, J.A. Iglesias; Makhinya, M.; Marton, F.; Pajarola, R.; Suter, S.K. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Great advancements in commodity graphics hardware have favoured graphics processing unit (GPU)-based volume rendering as the main adopted solution for interactive exploration of rectilinear scalar volumes on commodity ...
    • A Survey on Position-Based Simulation Methods in Computer Graphics 

      Bender, Jan; Müller, Matthias; Otaduy, Miguel A.; Teschner, Matthias; Macklin, Miles (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      The dynamic simulation of mechanical effects has a long history in computer graphics. The classical methods in this field discretize Newton's second law in a variety of Lagrangian or Eulerian ways, and formulate forces ...
    • Editorial 

      Holly Rushmeier and Oliver Deussen (The Eurographics Association and Blackwell Publishing Ltd., 2014)
    • Inverse Procedural Modelling of Trees 

      Stava, O.; Pirk, S.; Kratt, J.; Chen, B.; Mech, R.; Deussen, O.; Benes, B. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Procedural tree models have been popular in computer graphics for their ability to generate a variety of output trees from a set of input parameters and to simulate plant interaction with the environment for a realistic ...
    • Inherent Noise-Aware Insect Swarm Simulation 

      Wang, Xinjie; Jin, Xiaogang; Deng, Zhigang; Zhou, Linling (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Collective behaviour of winged insects is a wondrous and familiar phenomenon in the real world. In this paper, we introduce a highly efficient field-based approach to simulate various insect swarms. Its core idea is to ...
    • A Survey on Procedural Modelling for Virtual Worlds 

      Smelik, Ruben M.; Tutenel, Tim; Bidarra, Rafael; Benes, Bedrich (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Procedural modelling deals with (semi-)automatic content generation by means of a program or procedure. Among other advantages, its data compression and the potential to generate a large variety of detailed content with ...
    • A Weighted Delaunay Triangulation Framework for Merging Triangulations in a Connectivity Oblivious Fashion 

      Silva, Luis F.; Scheidegger, Luiz F.; Etiene, Tiago; Comba, João L. D.; Nonato, Luis G.; Silva, Cláudio T. (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      Simplicial meshes are useful as discrete approximations of continuous spaces in numerical simulations. In some applications, however, meshes need to be modified over time. Mesh update operations are often expensive and ...
    • Distributed Out-of-Core Stochastic Progressive Photon Mapping 

      Günther, Tobias; Grosch, Thorsten (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      At present, stochastic progressive photon mapping (SPPM) is one of the most comprehensive methods for a consistent global illumination computation. Even though the number of photons is unlimited due to their progressive ...
    • Continuous Self-Collision Detection for Deformable Surfaces Interacting with Solid Models 

      Wong, Sai-Keung; Cheng, Yu-Chun (The Eurographics Association and John Wiley and Sons Ltd., 2014)
      In this paper, we propose a new continuous self-collision detection (CSCD) method for a deformable surface that interacts with a simple solid model. The method is developed based on the radial-view-based culling method. ...