23-Issue 4

Eurographics DL Repository

23-Issue 4

 

Recent Submissions

  • Antonio W. Vieira; Thomas Lewiner; Luiz Velho; Helio Lopes; Geovan Tavares (The Eurographics Association and Blackwell Publishing Ltd., 2004)
  • Vieira, M. B.; Martins, P. P.; Araujo, A. A.; Cord, M.; Philipp-Foliguet, S. (The Eurographics Association and Blackwell Publishing Ltd., 2004)
    We propose a new strategy to estimate surface normal information from highly noisy sparse data. Our approach is based on a tensor field morphologically adapted to infer normals. It acts as a three-dimensional structuring ...
  • Roland Schregle; Jan Wienold (The Eurographics Association and Blackwell Publishing Ltd., 2004)
    In this paper, we present a physical validation of global illumination algorithms based on measurements from a simple experimental setup. The validation methodology emphasizes tractability and error minimization. To this ...
  • Raquel Urtasun; Pascal Glardon; Ronan Boulic; Daniel Thalmann; Pascal Fua (The Eurographics Association and Blackwell Publishing Ltd., 2004)
    Representing motions as linear sums of principal components has become a widely accepted animation technique. While powerful, the simplest version of this approach is not particularly well suited to modeling the specific ...
  • Giuseppe Patane; Michela Spagnuolo; Bianca Falcidieno (The Eurographics Association and Blackwell Publishing Ltd., 2004)
    This paper describes a novel approach to the parameterization of triangle meshes representing 2-manifolds with an arbitrary genus. A topology-based decomposition of the shape is computed and used to segment the shape into ...
  • Platings, M.; Day, A. M. (The Eurographics Association and Blackwell Publishing Ltd., 2004)
    The aim of the rapid world modeling project is to implement a system to visualize the topography of the entire world on consumer-level hardware. This presents a significant problem in terms of both storage requirements and ...
  • S. Schein; G. Elber (The Eurographics Association and Blackwell Publishing Ltd., 2004)
    With the increasing complexity of photorealistic scenes, the question of building and placing objects in three-dimensional scenes is becoming ever more difficult. While the question of placement of rigid objects has captured ...
  • Haitao Zhang; Feng Qiu; Arie Kaufman (The Eurographics Association and Blackwell Publishing Ltd., 2004)
    We present three methods for texturing point models from sample textures. The first method, the point parameterization method, uses a fast distortion-bounded parameterization algorithm to flatten the point model's surface ...
  • Unknown author (The Eurographics Association and Blackwell Publishing Ltd., 2004)
  • Editorial 
    David Duke; Roberto Scopigno (2004)
  • Unknown author (The Eurographics Association and Blackwell Publishing Ltd., 2004)
  • Unknown author (The Eurographics Association and Blackwell Publishing Ltd., 2004)
  • Unknown author (The Eurographics Association and Blackwell Publishing Ltd., 2004)
  • Keiser, Richard (The Eurographics Association and Blackwell Publishing Ltd., 2004)
  • Doggett, Michael; Lastra, Anselmo (The Eurographics Association and Blackwell Publishing Ltd., 2004)
  • Laycock, S. D.; Laycock, R. G.; Ryder, G.; Juarez-Comboni, J.; Montes de Oca, C. (The Eurographics Association and Blackwell Publishing Ltd., 2004)
  • Boulic, Ronan; Pai, Dinesh K.; Badler, Norman; Desbrun, Mathieu; Reveret, Lionel (The Eurographics Association and Blackwell Publishing Ltd., 2004)
  • Scopigno, Roberto; Zorin, Denis; Alliez, Pierre; Boissonnat, Jean-Daniel (The Eurographics Association and Blackwell Publishing Ltd., 2004)
  • Ollila, Mark (The Eurographics Association and Blackwell Publishing Ltd., 2004)
  • Chandrajit Bajaj; Insung Ihm; Jungki Min; Jinsang Oh (The Eurographics Association and Blackwell Publishing Ltd., 2004)
    The increased programmability of graphics hardware allows efficient graphical processing unit (GPU) implementations of a wide range of general computations on commodity PCs. An important factor in such implementations is ...