Now showing items 8-27 of 30

    • Editorial 

      Duke, David; Scopigno, Roberto (Blackwell Publishers, Inc and the Eurographics Association, 2002)
    • An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware 

      Iwasaki, Kei; Dobashi, Yoshinori; Nishita, Tomoyuki (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      The display of realistic natural scenes is one of the most important research areas in computer graphics. Therendering of water is one of the essential components. This paper proposes an efficient method for renderingimages ...
    • Erratum: Artistic Surface Rendering Using Layout of Text 

      Surazhsky, Tatiana; Elber, Gershon (Blackwell Publishers, Inc and the Eurographics Association, 2002)
    • Eurographics 2002 

      Scheel, Annette (Blackwell Publishers, Inc and the Eurographics Association, 2002)
    • Eurographics 2003 Modelling the Real World 

      Unknown author (Blackwell Publishers, Inc and the Eurographics Association, 2002)
    • Eurographics Ireland 2002 Workshop 

      O'Sullivan, Carol (Blackwell Publishers, Inc and the Eurographics Association, 2002)
    • Eurographics Italy 1st Conference 

      Bordegoni, Monica (Blackwell Publishers, Inc and the Eurographics Association, 2002)
    • Eurographics Spain 11th Conference 

      Isern, Jordi Regincos (Blackwell Publishers, Inc and the Eurographics Association, 2002)
    • Feature Model Visualization 

      Bronsvoort, Willem F.; Bidarra, Rafael; Noort, Alex (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      Feature modelling is now the predominant way of modelling products. Feature visualization is an important aspect here that can still be considerably improved. In this paper, an integrated way of visualizing feature models ...
    • First International Symposium on 3DPVT 2002 

      Max, Nelson (Blackwell Publishers, Inc and the Eurographics Association, 2002)
    • Hierarchical Impostors for the Flocking Algorithm in 3D 

      O'Hara, Noel (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      The availability of powerful and affordable 3D PC graphics boards has made the rendering of rich immersiveenvironments possible at interactive speeds. The scene update rate and the appropriate behaviour of objects withinthe ...
    • Join Now! 

      Unknown author (Blackwell Publishers, Inc and the Eurographics Association, 2002)
    • Levels of Detail for Crowds and Groups 

      O'Sullivan, C.; Cassell, J.; Vilhjalmsson, H.; Dingliana, J.; Dobbyn, S.; McNamee, B. and Peters, C. and Giang, T. (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      Work on levels of detail for human simulation has occurred mainly on a geometrical level, either by reducing the numbers of polygons representing a virtual human, or replacing them with a two-dimensional imposter. Approaches ...
    • New Eurographics Fellow 

      Unknown author (Blackwell Publishers, Inc and the Eurographics Association, 2002)
    • Report of the Statutory Auditors to the General Meeting of the Members of Eurographics Association Geneva 

      Unknown author (Blackwell Publishers, Inc and the Eurographics Association, 2002)
    • Siggraph 2002 

      Laycock, Stephen D.; Laycock, Robert G. (Blackwell Publishers, Inc and the Eurographics Association, 2002)
    • A Skeleton-based Approach for Detection of Perceptually Salient Features on Polygonal Surfaces 

      Hisada, Masayuki; Belyaev, Alexander G.; Kunii, Tosiyasu L. (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      The paper presents a skeleton-based approach for robust detection of perceptually salient shape features. Given ashape approximated by a polygonal surface, its skeleton is extracted using a three-dimensional Voronoi ...
    • A Spoken Dialogue System for Navigation in Non-Immersive Virtual Environments 

      McNeill, M.D.J.; Sayers, H.; Wilson, S.; Mc Kevitt, P. (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      Navigation is the process by which people control their movement in virtual environments and is a corefunctional requirement for all virtual environment (VE) applications. Users require the ability to move, controllingorientation, ...
    • SVG Linearization and Accessibility 

      Herman, Ivan; Dardailler, Daniel (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      The usage of SVG (Scaleable Vector Graphics) creates new possibilities as well as new challenges for theaccessibility of Web sites. This paper presents a metadata vocabulary to describe the information content ofan SVG ...
    • Synthetic Vision and Memory for Autonomous Virtual Humans 

      Peters, C.; O'Sullivan, C. (Blackwell Publishers, Inc and the Eurographics Association, 2002)
      A memory model based on 'stage theory', an influential concept of memory from the field of cognitive psychology,is presented for application to autonomous virtual humans. The virtual human senses external stimuli througha ...