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    GPU-based Real-time On-surface Droplet Flow in X3D 

    Jung, Yvonne; Behr, Johannes (The Eurographics Association, 2009)
    This paper presents a method for the GPU-based real-time simulation of droplet flows on 3D surfaces. It is also outlined, how this approach can be embedded into X3D. Therefore, a concept and its implementation is presented, ...
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    X3DOM - A DOM-based HTML5/ X3D Integration Model 

    Behr, Johannes; Eschler, Peter; Jung, Yvonne; Zöllner, Michael (The Eurographics Association, 2009)
    We present a model that allows to directly integrate X3D nodes into HTML5 DOM content. This model tries to fulfill the promise of the HTML5 specification, which references X3D for declarative 3D scenes but does not define ...
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    Towards a new Camera Model for X3D 

    Jung, Yvonne; Behr, Johannes (The Eurographics Association, 2009)
    Creating and setting the right parameters for the virtual camera is crucial for any content creation process. However, this is not easy since most current camera models, including the X3D Viewpoint, use a 3D position and ...

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    Author
    Behr, Johannes (3)
    Jung, Yvonne (3)Eschler, Peter (1)Zöllner, Michael (1)Subject
    CR Categories (3)
    I.3.7 [Computer Graphics] (3)Three Dimensional Graphics and Realism (3)and texture (1)Color (1)Computational Geometry and Object Modeling (1)I.3.3 [Computer Graphics] (1)I.3.5 [Computer Graphics] (1)I.3.6 [Methodology and Techniques] (1)Languages (1)... View MoreDate Issued2009 (3)Has File(s)
    true (3)

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