Search
Now showing items 1-10 of 15
3D Sketch Recognition for Interaction in Virtual Environments
(The Eurographics Association, 2010)
We present a comprehensive 3D sketch recognition framework for interaction within Virtual Environments that allows to trigger commands by drawing symbols, which are recognized by a multi-level analysis. It proceeds in three ...
Accelerated Hierarchical Collision Detection for Simulation using CUDA
(The Eurographics Association, 2010)
In this article we present a GPU accelerated, hybrid, narrow phase collision detection algorithm for simulation purposes. The algorithm is based on hierarchical bounding volume tree structures of oriented bounding boxes ...
Normal and Friction Stabilization Techniques for Interactive Rigid Body Constraint-based Contact Force Computations
(The Eurographics Association, 2010)
We present a novel, yet simple, method for stabilization of normal forces. A normal stabilization term, carefully designed from hypotheses about interactive usability, is added to the contact force problem. Further, we ...
Optimization-based Fluid Simulation on Unstructured Meshes
(The Eurographics Association, 2010)
We present a novel approach to fluid simulation, allowing us to take into account the surface energy in a precise manner. This new approach combines a novel, topology-adaptive approach to deformable interface tracking, ...
Edge Collision Detection in Complex Deformable Environments
(The Eurographics Association, 2010)
We present in this paper a simulation framework that allows a precise and efficient handling of collisions and contacts between deformable moving bodies and their environment. The moving bodies are sampled as meshes whose ...
A Modular Physical-Simulation Methodology
(The Eurographics Association, 2010)
Physical simulation is useful so that the behaviour of objects emerges from the actions performed on them. However, a simulation simulates only one thing: the mechanics of collision behaviour for example. Further physical ...
A Triangle Bending Constraint Model for Position-Based Dynamics
(The Eurographics Association, 2010)
We present a novel bending model and constraint creation method for position-based dynamics. Our new bending model is introduced as an alternative to the current state-of-the-art dihedral bending model. Our model is motivated ...
Asynchronous Preconditioners for Efficient Solving of Non-linear Deformations
(The Eurographics Association, 2010)
In this paper, we present a set of methods to improve numerical solvers, as used in real-time non-linear deformable models based on implicit integration schemes. The proposed approach is particularly beneficial to simulate ...
GPU Accelerated Needle Insertion Simulation using Meshfree Methods
(The Eurographics Association, 2010)
Needle insertion is a common practice used in many different medical procedures. Therefore, simulation of needle insertion is of great importance for multiple purposes such as training, planning and robotic assisted ...
A Geometry-Shader-Based Adaptive Mesh Refinement Scheme Using Semiuniform Quad/ Triangle Patches and Warping
(The Eurographics Association, 2010)
In the field of garment simulation the resolution of the simulation mesh has a direct impact on visual quality. Unfortunately, an increase in mesh resolution introduces a much higher computational cost and potentially ...