Now showing items 10-15 of 15

    • Real-time Interactive Simulation of Smoke Using Discrete Integrable Vortex Filaments 

      Weißmann, Steffen; Pinkall, Ulrich (The Eurographics Association, 2009)
      We present a fluid solver for the real-time interactive simulation of inviscid, ideal fluid flow. The simulation is based on the evolution of discrete vortex filaments, which allow a dramatic increase of detail and performance ...
    • Simulating Almost Incompressible Deformable Objects 

      Diziol, Raphael; Bayer, Daniel; Bender, Jan (The Eurographics Association, 2009)
      We present a new method for simulating almost incompressible deformable objects. A tetrahedral model is used to represent and restore the volume during the simulation. A new constraint, which computes impulses in the ...
    • Smoke Simulation for Fire Engineering using a Multigrid Method on Graphics Hardware 

      Glimberg, Stefan L.; Erleben, Kenny; Bennetsen, Jens C. (The Eurographics Association, 2009)
      We present a GPU-based Computational Fluid Dynamics solver for the purpose of fire engineering. We apply a multigrid method to the Jacobi solver when solving the Poisson pressure equation, supporting internal boundaries. ...
    • Soil Deformation Models for Real-Time Simulation: A Hybrid Approach 

      Holz, Daniel; Beer, Thomas; Kuhlen, Torsten (The Eurographics Association, 2009)
      The simulation of soil deformation in real-time is a challenging task. Realizing the strengths and weaknesses of particle and mesh-based approaches we propose a hybrid model that combines both. Together with an adaptive ...
    • Space Foosball: Coupling Tangible Interfaces with a Real-time Game Physics Engine 

      Bang, Hyunwoo; Heo, Yunsil; Kim, Jinwook; Kim, Young J. (The Eurographics Association, 2009)
      In this paper, we address the problem of designing and implementing low-cost yet effective user interfaces for interactive computer games that heavily use physically-based animation. Due to the nature of a physics-driven ...
    • A Sub-world Coupling Scheme for Haptic Rendering of Physically-based Rigid Bodies Simulation 

      Glondu, Loeiz; Marchal, Maud; Dumont, Georges (The Eurographics Association, 2009)
      In the virtual reality context, the use of haptic rendering as an additional sensory modality significantly improves the degree of realism of virtual worlds. The physical realism of the interaction between the user and the ...