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Progressive Visibility Caching for Fast Indirect Illumination
(The Eurographics Association, 2013)
Rendering realistic images requires exploring the vast space of all possible paths that light can take between emitters and receivers. Thanks to the advances in rendering we can tackle this problem using different algorithms; ...
Interactive Direct Volume Rendering with Many-light Methods and Transmittance Caching
(The Eurographics Association, 2013)
In this paper we present an interactive global illumination method for Direct Volume Rendering (DVR) based on the many-light approach, a class of global illumination methods which gained much interest recently. We extend ...