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    Fast Accurate Soft Shadows with Adaptive Light Source Sampling 

    Schwärzler, Michael; Mattausch, Oliver; Scherzer, Daniel; Wimmer, Michael (The Eurographics Association, 2012)
    Physically accurate soft shadows in 3D applications can be simulated by taking multiple samples from all over the area light source and accumulating them. Due to the unpredictability of the size of the penumbra regions, ...
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    GPU-accelerated Interactive Material Aging 

    Günther, Tobias; Rohmer, Kai; Grosch, Thorsten (The Eurographics Association, 2012)
    A photorealistic appearance of a 3D scene is required in many applications today. Thereby, one vital aspect is the usage of realistic materials, for which a broad variety of reflectance models is available. When directly ...
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    Screen Space Spherical Harmonic Occlusion 

    Herholz, Sebastian; Schairer, Timo; Schilling, Andreas; Straßer, Wolfgang (The Eurographics Association, 2012)
    In this paper we present a new algorithm for real-time directional occlusion sampling. We combine the real-time capabilities of Screen Space Ambient Occlusion (SSAO) with the Spherical Harmonics (SH) representation of local ...

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    AuthorGrosch, Thorsten (1)Günther, Tobias (1)Herholz, Sebastian (1)Mattausch, Oliver (1)Rohmer, Kai (1)Schairer, Timo (1)Scherzer, Daniel (1)Schilling, Andreas (1)Schwärzler, Michael (1)Straßer, Wolfgang (1)... View MoreSubject
    and texture (3)
    Color (3)I.3.7 [Computer Graphics] (3)shading (3)
    shadowing (3)
    Three Dimensional Graphics and Realism (3)
    ... View MoreDate Issued
    2012 (3)
    Has File(s)true (3)

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