Now showing items 28-47 of 47

    • Measurement-Based Interactive Simulation of Viscoelastic Solids 

      Schoner, Jeffrey L.; Lang, Jochen; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      Animation of viscoelastic solids in entertainment and medical applications as well as scientific simulation can be improved through observations of real world objects. This paper presents a method for simulating viscoelastic ...
    • Optimized Sub-Sampling of Point Sets for Surface Splatting 

      Wu, Jainhua; Kobbelt, Leif (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      Using surface splats as a rendering primitive has gained increasing attention recently due to its potential for high-performance and high-quality rendering of complex geometric models. However, as with any other rendering ...
    • A Physically-Based Model for Rendering Realistic Scratches 

      Bosch, Carles; Pueyo, Xavier; Merillou, Stephane; Ghazanfarpour, Djamchid (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      Individually visible scratches, also called isolated scratches, are very common in real world surfaces. Although their microgeometry is not visible, they are individually perceptible by the human eye, lying into a ...
    • Point Cloud Collision Detection 

      Klein, Jan; Zachmann, Gabriel (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not been considered until now, although this is ...
    • Procedural Texture Matching and Transformation 

      Bourque, Eric; Dudek, Gregory (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      We present a technique for creating a smoothly varying sequence of procedural textures that interpolates between arbitrary input samples of texture. This texture transformation uses a library of procedural shaders and ...
    • A Progressive Rendering Algorithm Using an Adaptive Perceptually Based Image Metric 

      Farrugia, Jean-Philippe; Peroche, Bernard (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      In this paper, we propose to solve the global illumination problem through a progressive rendering method relying on an adaptive sampling of the image space. The refinement of this sample scheme is driven by an image metric ...
    • Quadric Transfer for Immersive Curved Screen Displays 

      Raskar, Ramesh; van Baar, Jeroen; Willwacher, Thomas; Rao, Srinivas (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      Curved screens are increasingly being used for high-resolution immersive visualization environments. We describe a new technique to display seamless images using overlapping projectors on curved quadric surfaces such as ...
    • Real-time Light Animation 

      Sbert, Mateu; Szecsi, Laszlo; Szirmay-Kalos, Laszlo (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      Light source animation is a particularly hard field of real-time global illumination algorithms since moving light sources result in drastic illumination changes and make coherence techniques less effective. However, the ...
    • Real-time Rigid Body Simulation for Haptic Interactions Based on Contact Volume of Polygonal Objects 

      Hasegawa, S.; Sato, M. (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      This paper proposes a new method for real-time rigid body simulations for haptic interactions based on a penalty method regarding contact volume. Analytical methods for calculation of contact forces require too much time ...
    • Rendering with Spherical Radiance Transport Maps 

      Mei, Chunhui; Shi, Jiaoying; Wu, Fuli (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      In this paper, we propose a real-time method for rendering soft shadows and inter-reflections of dynamic objects under complex illumination. In previous methods, many efforts were taken to acquire occlusion and reflection ...
    • Scalable behaviors for crowd simulation 

      Sung, Mankyu; Gleicher, Michael; Chenney, Stephen (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new approach to controlling the behavior of ...
    • Simulating and modeling lichen growth 

      Desbenoit, Brett; Galin, Eric; Akkouche, Samir (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      This paper presents a system for modeling lichens and simulating their propagation and growth in a virtual scene. Lichens colonize almost every substrate in nature and play an important role in the visual appearance of a ...
    • Single-Strip Triangulation of Manifolds with Arbitrary Topology 

      Gopi, M.; Eppstien, David (The Eurographics Association and Blackwell Publishing, Inc, 2004)
    • SMARTPAPER: An Interactive and User Friendly Sketching System 

      Shesh, Amit; Chen, Baoquan (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      This paper describes an interactive sketching system for 3D design/modeling that diverts from the conventional menu-and-button interfaces of CAD tools. The system, dubbed SMARTPAPER, offers a unified sketching environment ...
    • Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation 

      Dobashi, Yoshinori; Yamamoto, Tsuyoshi; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic sound effects. This paper proposes a method for ...
    • A System for View-Dependent Animation 

      Chaudhuri, Parag; Kalra, Prem; Banerjee, Subhashis (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      In this paper, we present a novel system for facilitating the creation of stylized view-dependent 3D animation. Our system harnesses the skill and intuition of a traditionally trained animator by providing a convivial ...
    • Topological Construction and Visualization of Higher Order 3D Vector Fields 

      Weinkauf, Tino; Theisel, Holger; Hege, Hans-Christian; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      We present the first algorithm for constructing 3D vector fields based on their topological skeleton. The skeleton itself is modeled by interactively moving a number of control polygons. Then a piecewise linear vector field ...
    • Virtual Drypoint by a Model-driven Strategy 

      Tasaki, Daisuke; Mizuno, Shinji; Okada, Minoru (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      In this paper we propose a method to synthesize a virtual copperplate print image based on physical model as a non-photorealistic rendering in Computer Graphics. In particular we pick out the drypoint from many existing ...
    • VOTS: VOlume doTS as a Point-Based Representation of Volumetric Data 

      Grimm, Soeren; Bruckner, Stefan; Kanitsar, Armin; Groeller, Eduard (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      We present Volume dots (Vots), a new primitive for volumetric data modelling, processing, and rendering. Vots are a point-based representation of volumetric data. An individual Vot is specified by the coefficients of a ...
    • Way-Finder: guided tours through complex walkthrough models 

      Andujar, C.; Vazquez, P.; Fairen, M. (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      The exploration of complex walkthrough models is often a difficult task due to the presence of densely occluded regions which pose a serious challenge to online navigation. In this paper we address the problem of algorithmic ...