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Seamless Integration of Multimodal Shader Compositing into a Flexible Ray Casting Pipeline
(The Eurographics Association, 2011)
In the last three years a number of multi-volume GPU ray casting systems have been presented. Some of them are very powerful and provide a wide variety of features. However, these approaches are either only capable of ...
Adaptive Sampling for Geometry-aware Reconstruction Filters
(The Eurographics Association, 2011)
We present an adaptive sampling scheme for Monte-Carlo-based renderers with the aim to support geometryaware filtering techniques for interactive computation of global illumination. While sophisticated filtering techniques ...