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Bent Normals and Cones in Screen-space
(The Eurographics Association, 2011)
Ambient occlusion (AO) is a popular technique for real-time as well as offline rendering. One of its benefits is a gain in efficiency due to the fact that occlusion and shading are decoupled which results in an average ...
Seamless Integration of Multimodal Shader Compositing into a Flexible Ray Casting Pipeline
(The Eurographics Association, 2011)
In the last three years a number of multi-volume GPU ray casting systems have been presented. Some of them are very powerful and provide a wide variety of features. However, these approaches are either only capable of ...
Meshless Hierarchical Radiosity on the GPU
(The Eurographics Association, 2011)
Meshless radiosity is a radiosity method that is based on a point-based hierarchical discretization of the scene. This better decouples the runtime complexity from the geometric complexity of the scene and allows for an ...
Adaptive Sampling for Geometry-aware Reconstruction Filters
(The Eurographics Association, 2011)
We present an adaptive sampling scheme for Monte-Carlo-based renderers with the aim to support geometryaware filtering techniques for interactive computation of global illumination. While sophisticated filtering techniques ...
Interactive Exploration of Polymer-Solvent Interactions
(The Eurographics Association, 2011)
The interaction of three-dimensional linked hydrophilic polymers with surrounding solvents in time-dependent data sets is of great interest for domain experts and current research in molecular dynamics. These polymers are ...
AFiT - Atrial Fibrillation Ablation Planning Tool
(The Eurographics Association, 2011)
The planning of cryo-balloon ablations for treatment of atrial fibrillation is a crucial task for a physician as he has to determine which size of the balloon catheter is required for isolation at each pulmonary vein. ...