Now showing items 1-6 of 6

    • Adaptive Sampling for Geometry-aware Reconstruction Filters 

      Bauszat, Pablo; Eisemann, Martin; Magnor, Marcus (The Eurographics Association, 2011)
      We present an adaptive sampling scheme for Monte-Carlo-based renderers with the aim to support geometryaware filtering techniques for interactive computation of global illumination. While sophisticated filtering techniques ...
    • AFiT - Atrial Fibrillation Ablation Planning Tool 

      Brost, Alexander B.; Bourier, Felix; Kleinoeder, Andreas; Raab, Jens; Koch, Martin; Stamminger, Marc; Hornegger, Joachim; Strobel, Norbert; Kurzidim, Klaus (The Eurographics Association, 2011)
      The planning of cryo-balloon ablations for treatment of atrial fibrillation is a crucial task for a physician as he has to determine which size of the balloon catheter is required for isolation at each pulmonary vein. ...
    • Bent Normals and Cones in Screen-space 

      Klehm, Oliver; Ritschel, Tobias; Eisemann, Elmar; Seidel, Hans-Peter (The Eurographics Association, 2011)
      Ambient occlusion (AO) is a popular technique for real-time as well as offline rendering. One of its benefits is a gain in efficiency due to the fact that occlusion and shading are decoupled which results in an average ...
    • Interactive Exploration of Polymer-Solvent Interactions 

      Thomaß, Bertram; Walter, Jonathan; Krone, Michael; Hasse, Hans; Ertl, Thomas (The Eurographics Association, 2011)
      The interaction of three-dimensional linked hydrophilic polymers with surrounding solvents in time-dependent data sets is of great interest for domain experts and current research in molecular dynamics. These polymers are ...
    • Meshless Hierarchical Radiosity on the GPU 

      Zollhöfer, Michael; Stamminger, Marc (The Eurographics Association, 2011)
      Meshless radiosity is a radiosity method that is based on a point-based hierarchical discretization of the scene. This better decouples the runtime complexity from the geometric complexity of the scene and allows for an ...
    • Seamless Integration of Multimodal Shader Compositing into a Flexible Ray Casting Pipeline 

      Arens, Stephan; Bolte, Matthias; Domik, Gitta (The Eurographics Association, 2011)
      In the last three years a number of multi-volume GPU ray casting systems have been presented. Some of them are very powerful and provide a wide variety of features. However, these approaches are either only capable of ...