Now showing items 21-40 of 43

    • Multi-image Interpolation based on Graph-Cuts and Symmetric Optic Flow 

      Linz, Christian; Lipski, Christian; Magnor, Marcus A. (The Eurographics Association, 2010)
      Multi-image interpolation in space and time has recently received considerable attention. Typically, the interpolated image is synthesized by adaptively blending several forward-warped images. Blending itself is a low-pass ...
    • Real-time Full-body Visual Traits Recognition from Image Sequences 

      Jung, Christoph; Tausch, Reimar; Wojek, Christian (The Eurographics Association, 2010)
      The automatic recognition of human visual traits from images is a challenging computer vision task. Visual traits describe for example gender and age, or other properties of a person that can be derived from visual appearance. ...
    • Direct Resampling for Isotropic Surface Remeshing 

      Fuhrmann, Simon; Ackermann, Jens; Kalbe, Thomas; Goesele, Michael (The Eurographics Association, 2010)
      We present a feature-sensitive remeshing algorithm for relaxation-based methods. The first stage of the algorithm creates a new mesh from scratch by resampling the reference mesh with an exact vertex budget with either ...
    • QEM-Filtering: A New Technique for Feature-Sensitive Terrain Mesh Simplification 

      Löffler, Falko; Schumann, Heidrun (The Eurographics Association, 2010)
      Terrain simplification generates multi-resolution models, from which - traditionally - irregular or semi-regular triangulations are extracted to render a terrain at a suitable level of detail. Recent terrain simplification ...
    • Global Illumination using Parallel Global Ray-Bundles 

      Hermes, Jan; Henrich, Niklas; Grosch, Thorsten; Mueller, Stefan (The Eurographics Association, 2010)
      A fast computation of unbiased global illumination is still an unsolved problem, especially if multiple bounces of light and non-diffuse materials are included. The standard Monte Carlo methods are time-consuming, because ...
    • Hardware Accelerated 3D Mesh Painting 

      Schärfig, Randolf; Hormann, Kai (The Eurographics Association, 2010)
      In this paper we present a new algorithm for interactively painting onto 3D meshes that exploits recent advances of GPU technology. As the user moves a brush over the 3D mesh, its paint pattern is projected onto the 3D ...
    • Ultrasound Painting of Liver Vascular Tree 

      Birkeland, Asmund; Viola, Ivan (The Eurographics Association, 2010)
      In treatment planning and surgical interventions, physicians and surgeons need information about the spatial extent of specific features and the surrounding structures. Previous techniques for extracting features, based ...
    • Image-Error-Based Level of Detail for Landscape Visualization 

      Clasen, Malte; Prohaska, Steffen (The Eurographics Association, 2010)
      We present a quasi-continuous level of detail method that is based on an image error metric to minimize the visual error. The method is designed for objects of high geometric complexity such as trees. By successive ...
    • Coherent Background Video Inpainting through Kalman Smoothing along Trajectories 

      Bugeau, Aurélie; Gargallo, Paul; D'Hondt, Olivier; Hervieu, Alexandre; Papadakis, Nicolas; Caselles, Vicent (The Eurographics Association, 2010)
      Video inpainting consists in recovering the missing or corrupted parts of an image sequence so that the reconstructed sequence looks natural. For each frame, the reconstruction has to be spatially coherent with the rest ...
    • Convex Relaxation for Grain Segmentation at Atomic Scale 

      Boerdgen, Markus; Berkels, Benjamin; Rumpf, Martin; Cremers, Daniel (The Eurographics Association, 2010)
      Grains are material regions with different lattice orientation at atomic scale. They can be resolved on material surfaces with recent image acquisition technology. Simultaneously, new microscopic simulation tools allow to ...
    • ZIPMAPS: Zoom-Into-Parts Texture Maps 

      Eisemann, Martin; Magnor, Marcus (The Eurographics Association, 2010)
      In this paper, we propose a method for rendering highly detailed close-up views of arbitrary textured surfaces. Our hierarchical texture representation can easily be rendered in real-time, enabling zooming into specific ...
    • Massively Parallel Multiclass Object Recognition 

      Sedding, Helmut; Deger, Ferdinand; Dammertz, Holger; Bouecke, Jan; Lensch, Hendrik P. A. (The Eurographics Association, 2010)
      We present a massively parallel object recognition system based on a cortex-like structure. Due to its nature, this general, biologically motivated system can be parallelized efficiently on recent many-core graphics ...
    • Reconstructing Shape and Motion from Asynchronous Cameras 

      Klose, Felix; Lipski, Christian; Magnor, Marcus (The Eurographics Association, 2010)
      We present an algorithm for scene flow reconstruction from multi-view data. The main contribution is its ability to cope with asynchronously captured videos. Our holistic approach simultaneously estimates depth, orientation ...
    • Continuous Deformations of Implicit Surfaces 

      Esturo, Janick Martinez; Rössl, Christian; Theisel, Holger (The Eurographics Association, 2010)
      We introduce an approach for the continuous deformation of implicit surfaces which considers properties of all isosurfaces of a volume data set simultaneously. This is achieved by integrating divergence-free vector fields ...
    • Relighting Spherical Light Fields with Polynomial Texture Mapping 

      Brückbauer, Lisa; Rezk-Salama, Christof; Kolb, Andreas (The Eurographics Association, 2010)
      We present a novel image-based rendering (IBR) technique based on spherical light fields, which makes it possible to relight the captured object for arbitrary viewing positions. This approach incorporates view-dependent ...
    • The Minimal Bounding Volume Hierarchy 

      Bauszat, Pablo; Eisemann, Martin; Magnor, Marcus (The Eurographics Association, 2010)
      Bounding volume hierarchies (BVH) are a commonly used method for speeding up ray tracing. Even though the memory footprint of a BVH is relatively low compared to other acceleration data structures, they still can consume ...
    • Interactive Multi-View Facade Image Editing 

      Musialski, Przemyslaw; Luksch, Christian; Schwärzler, Michael; Buchetics, Matthias; Maierhofer, Stefan; Purgathofer, Werner (The Eurographics Association, 2010)
      We propose a system for generating high-quality approximated façade ortho-textures based on a set of perspective source photographs taken by a consumer hand-held camera. Our approach is to sample a combined orthographic ...
    • Gerbil - A Novel Software Framework for Visualization and Analysis in the Multispectral Domain 

      Jordan, Johannes; Angelopoulou, Elli (The Eurographics Association, 2010)
      Multispectral imaging has been gaining popularity and has been gradually applied to many fields besides remote sensing. Multispectral data provides unique information about material classification and reflectance analysis ...
    • Dynamic Focus + Context for Volume Rendering 

      Sikachev, Peter; Rautek, Peter; Bruckner, Stefan; Gröller, M. Eduard (The Eurographics Association, 2010)
      Interactive visualization is widely used in many applications for efficient representation of complex data. Many techniques make use of the focus+context approach in a static manner. These techniques do not fully make use ...
    • Locally Planar and Affine Deformable Surface Reconstruction from Video 

      Collins, Toby; Bartoli, Adrien (The Eurographics Association, 2010)
      We present new solutions to tackle the problem of reconstructing a deforming surface viewed in monocular videos without a template, by exploiting the fact that many deforming surfaces are on the local scale approximately ...