Now showing items 14-33 of 43

    • Evaluation of Geometric Registration Methods for Using Spatial Augmented Reality in the Automotive Industry 

      Menk, Christoffer; Jundt, Eduard; Koch, Reinhard (The Eurographics Association, 2010)
      Spatial augmented reality is especially interesting for the automotive industry, because in the production process of a car a lot of virtual content and also real objects are used. Therefore, the virtual content can be ...
    • Feature Preserving Sketching of Volume Data 

      Kerber, Jens; Bokeloh, Martin; Wand, Michael; Krüger, Jens; Seidel, Hans-Peter (The Eurographics Association, 2010)
      In this paper, we present a novel method for extracting feature lines from volume data sets. This leads to a reduction of visual complexity and provides an abstraction of the original data to important structural features. ...
    • Geometric Reconstruction of the Ostium of Cerebral Aneurysms 

      Neugebauer, Mathias; Diehl, Volker; Skalej, Martin; Preim, Bernhard (The Eurographics Association, 2010)
      Polygonal 3D-reconstructions of cerebral aneurysms, combined with simulated or measured flow data provide important information for medical research, risk assessment and therapy planning. Landmarks, orientation axis, and ...
    • Geometry-aware Video Registration 

      Palma, Gianpalo; Callieri, Marco; Dellepiane, Matteo; Corsini, Massimiliano; Scopigno, Roberto (The Eurographics Association, 2010)
      We present a new method for the accurate registration of video sequences of a real object over its dense triangular mesh. The goal is to obtain an accurate video-to-geometry registration to allow the bidirectional data ...
    • Gerbil - A Novel Software Framework for Visualization and Analysis in the Multispectral Domain 

      Jordan, Johannes; Angelopoulou, Elli (The Eurographics Association, 2010)
      Multispectral imaging has been gaining popularity and has been gradually applied to many fields besides remote sensing. Multispectral data provides unique information about material classification and reflectance analysis ...
    • Global Illumination using Parallel Global Ray-Bundles 

      Hermes, Jan; Henrich, Niklas; Grosch, Thorsten; Mueller, Stefan (The Eurographics Association, 2010)
      A fast computation of unbiased global illumination is still an unsolved problem, especially if multiple bounces of light and non-diffuse materials are included. The standard Monte Carlo methods are time-consuming, because ...
    • Graphical Interface Models for Procedural Mesh Growing 

      Menz, Stefan; Dammertz, Holger; Hanika, Johannes; Weber, Michael; Lensch, Hendrik P. A. (The Eurographics Association, 2010)
      Procedural modeling allows to create highly complex 3D scenes from a small set of construction rules, which has several advantages over storing the full data of an object. The most important ones are a very small memory ...
    • Hardware Accelerated 3D Mesh Painting 

      Schärfig, Randolf; Hormann, Kai (The Eurographics Association, 2010)
      In this paper we present a new algorithm for interactively painting onto 3D meshes that exploits recent advances of GPU technology. As the user moves a brush over the 3D mesh, its paint pattern is projected onto the 3D ...
    • Image-Error-Based Level of Detail for Landscape Visualization 

      Clasen, Malte; Prohaska, Steffen (The Eurographics Association, 2010)
      We present a quasi-continuous level of detail method that is based on an image error metric to minimize the visual error. The method is designed for objects of high geometric complexity such as trees. By successive ...
    • Instant Texture Synthesis by Numbers 

      Busto, Pau Panareda; Eisenacher, Christian; Lefebvre, Sylvain; Stamminger, Marc (The Eurographics Association, 2010)
      Appearance Space Texture Synthesis (ASTS) provides fast texture synthesis by example. Unfortunately, speed is only achieved at the cost of a long pre-processing step. This is tedious for artists and limits the input ...
    • Interactive Multi-View Facade Image Editing 

      Musialski, Przemyslaw; Luksch, Christian; Schwärzler, Michael; Buchetics, Matthias; Maierhofer, Stefan; Purgathofer, Werner (The Eurographics Association, 2010)
      We propose a system for generating high-quality approximated façade ortho-textures based on a set of perspective source photographs taken by a consumer hand-held camera. Our approach is to sample a combined orthographic ...
    • Interactive Visualization and Tuning of SIFT Indexing 

      Dasari, Pavan Kumar; Narayanan, P. J. (The Eurographics Association, 2010)
      Indexing image data for content-based image search is an important area in Computer Vision. The state of the art uses the 128-dimensional SIFT as low level descriptors. Indexing even a moderate collection involves several ...
    • An Interactive, Multi-Modal Approach to Analysing High-Resolution Image Mass Spectrometry Data 

      Smit, Ferdi A.; Liere, Robert van; Fornai, Lara; Heeren, Ron (The Eurographics Association, 2010)
      The output resolution of imaging mass spectrometers is increasing rapidly due to advances in engineering and the use of tiling. Imaging-MS data is often displayed as a total-ion-count (TIC) image; however, anatomical ...
    • Locally Planar and Affine Deformable Surface Reconstruction from Video 

      Collins, Toby; Bartoli, Adrien (The Eurographics Association, 2010)
      We present new solutions to tackle the problem of reconstructing a deforming surface viewed in monocular videos without a template, by exploiting the fact that many deforming surfaces are on the local scale approximately ...
    • Massively Parallel Multiclass Object Recognition 

      Sedding, Helmut; Deger, Ferdinand; Dammertz, Holger; Bouecke, Jan; Lensch, Hendrik P. A. (The Eurographics Association, 2010)
      We present a massively parallel object recognition system based on a cortex-like structure. Due to its nature, this general, biologically motivated system can be parallelized efficiently on recent many-core graphics ...
    • The Minimal Bounding Volume Hierarchy 

      Bauszat, Pablo; Eisemann, Martin; Magnor, Marcus (The Eurographics Association, 2010)
      Bounding volume hierarchies (BVH) are a commonly used method for speeding up ray tracing. Even though the memory footprint of a BVH is relatively low compared to other acceleration data structures, they still can consume ...
    • Multi-image Interpolation based on Graph-Cuts and Symmetric Optic Flow 

      Linz, Christian; Lipski, Christian; Magnor, Marcus A. (The Eurographics Association, 2010)
      Multi-image interpolation in space and time has recently received considerable attention. Typically, the interpolated image is synthesized by adaptively blending several forward-warped images. Blending itself is a low-pass ...
    • Parallel View-Dependent Out-of-Core Progressive Meshes 

      Derzapf, Evgenij; Menzel, Nicolas; Guthe, Michael (The Eurographics Association, 2010)
      The complexity of polygonal models is growing faster than the ability of graphics hardware to render them in real-time. If a scene contains many models and textures, it is often also not possible to store the entire geometry ...
    • Pixel-Based Hyperparameter Selection for Feature-Based Image Registration 

      Brunet, Florent; Bartoli, Adrien; Navab, Nassir; Malgouyres, Rémy (The Eurographics Association, 2010)
      This paper deals with parametric image registration from point correspondences in deformable environments. In this problem, it is essential to determine correct values for hyperparameters such as the number of control ...
    • Proxy-Guided Texture Synthesis for Rendering Natural Scenes 

      Bonneel, Nicolas; Panne, Michiel van de; Lefebvre, Sylvain; Drettakis, George (The Eurographics Association, 2010)
      Landscapes and other natural scenes are easy to photograph but difficult to model and render. We present a proxy-guided pipeline which allows for simple 3D proxy geometry to be rendered with the rich visual detail found ...