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VR Sickness Reduction in Stereoscopic Video Streaming System 'TwinCam' for a Remote Experience
(The Eurographics Association, 2019)
In the present paper, a method to present remote stereoscopic vision with decreased VR sickness is discussed. Our omnidirectional stereoscopic video streaming system (TwinCam) is described introducing the merit of the ...
Airflow Presentation Method for Turning Motion Feedback in VR Environment
(The Eurographics Association, 2019)
This paper describes the effectiveness of airflow presentation to reduce VR sickness and induce vection during turning motion. Five airflow displays were placed surrounding the face and the angle interval of each display ...
Effect of Motion and Hand Shape of a Massage Robot on Social Impression: Exploratory study in a Virtual Environment
(The Eurographics Association, 2020)
We aimed to investigate the effects of motion pattern and hand shape on social impressions of a massage robot. The experiment was performed in a virtual environment as an exploratory study. Participants observed a massage ...
Empathy with Human's and Robot's Embarrassments in Virtual Environments
(The Eurographics Association, 2020)
We feel embarrassed not only when we are embarrassed but also when we are watching others embarrassed. Humans show empathy for pain not only human others but also robots. However, it has not been investigated whether humans ...
System for Body Motion Capture While Moving in Large Area
(The Eurographics Association, 2019)
Previous motion capture device such as OptiTrack has actively used. However, it is suitable to measure in a narrow space. We proposed a system to measure the body motion while walking in a large area. In the system we ...
Visual Presentation For Sports Skill Lerning in VR
(The Eurographics Association, 2019)
This paper describes the viewpoint suitable for sports training in virtual reality (VR). We compared first-person and third-person view in the accuracy of cognitive simulation and reproduction of the body part trajectory. ...
Generation of Walking Sensation by Upper Limb Motion
(The Eurographics Association, 2019)
This paper proposes a method to generate a turning walk sensation to the user by an arm swing display. We assumed a hypothesis that the turning walk sensation is generated by providing different motion profiles of passive ...
Visual Search of Interactive Gaze in a Virtual Environment: Detecting Eye Contact is Faster than Gaze Averting
(The Eurographics Association, 2019)
We often gaze at each other when we communicate with others intimately. A previous study with static stimuli has revealed that perception of others' gaze is asymmetric only when the head is deviated; gazing face target is ...
Pseudo Physical Contact and Communication in VRChat: A Study with Survey Method in Japanese Users
(The Eurographics Association, 2020)
VRChat is one of social virtual reality platforms and getting popular. Pseudo physical contacts are used for communication in VRChat. We performed a questionnaire survey for VRChat users (N=341) in Japan to take statistics ...
Sense of Ownership, Self-location, and Gaze Responses in Virtual Rubber Hand Illusion
(The Eurographics Association, 2022)
It is known that the illusion of body ownership, like as the rubber hand illusion, affects the proprioceptive sense of body position. In the present study, we investigated whether eye movements and pupil responses to the ...