Now showing items 1-20 of 4841

    • A Temporally Adaptive Material Point Method with Regional Time Stepping 

      Fang, Yu; Hu, Yuanming; Hu, Shi-Min; Jiang, Chenfanfu (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Spatially and temporally adaptive algorithms can substantially improve the computational efficiency of many numerical schemes in computational mechanics and physics-based animation. Recently, a crucial need for temporal ...
    • MPM Simulation of Interacting Fluids and Solids 

      Yan, Xiao; Li, Chen-Feng; Chen, Xiao-Song; Hu, Shi-Min (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      The material point method (MPM) has attracted increasing attention from the graphics community, as it combines the strengths of both particle- and grid-based solvers. Like the smoothed particle hydrodynamics (SPH) scheme, ...
    • Liquid Splash Modeling with Neural Networks 

      Um, Kiwon; Hu, Xiangyu; Thuerey, Nils (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      This paper proposes a new data-driven approach to model detailed splashes for liquid simulations with neural networks. Our model learns to generate small-scale splash detail for the fluid-implicit-particle method using ...
    • Strain Rate Dissipation for Elastic Deformations 

      Sánchez-Banderas, Rosa M.; Otaduy, Miguel A. (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Damping determines how the energy in dynamic deformations is dissipated. The design of damping requires models where the behavior along deformation modes is easily controlled, while other motions are left unaffected. In ...
    • Fast Corotated FEM using Operator Splitting 

      Kugelstadt, Tassilo; Koschier, Dan; Bender, Jan (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      In this paper we present a novel operator splitting approach for corotated FEM simulations. The deformation energy of the corotated linear material model consists of two additive terms. The first term models stretching in ...
    • Cosserat Rods with Projective Dynamics 

      Soler, Carlota; Martin, Tobias; Sorkine-Hornung, Olga (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We present a novel method to simulate Cosserat rods with Projective Dynamics (PD). The proposed method is both numerically robust and accurate with respect to the underlying physics, making it suitable for a variety of ...
    • FTP-SC: Fuzzy Topology Preserving Stroke Correspondence 

      Yang, Wenwu; Seah, Hock-Soon; Chen, Quan; Liew, Hong-Ze; Sýkora, Daniel (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Stroke correspondence construction is a precondition for vectorized 2D animation inbetweening and remains a challenging problem. This paper introduces the FTP-SC, a fuzzy topology preserving stroke correspondence technique, ...
    • HairControl: A Tracking Solution for Directable Hair Simulation 

      Milliez, Antoine; Sumner, Robert W.; Gross, Markus; Thomaszewski, Bernhard (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We present a method for adding artistic control to physics-based hair simulation. Taking as input an animation of a coarse set of guide hairs, we constrain a subsequent higher-resolution simulation of detail hairs to follow ...
    • Computational Design of Transformables 

      Yuan, Ye; Zheng, Changxi; Coros, Stelian (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We present a computational approach to designing transformables, physical characters that can shape-shift to take on vastly different forms. The design process begins with a morphological description of an input character ...
    • User-Guided Lip Correction for Facial Performance Capture 

      Dinev, Dimitar; Beeler, Thabo; Bradley, Derek; Bächer, Moritz; Xu, Hongyi; Kavan, Ladislav (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Facial performance capture is the primary method for generating facial animation in video games, feature films and virtual environments, and recent advances have produced very compelling results. Still, one of the most ...
    • Robust Physics-based Motion Retargeting with Realistic Body Shapes 

      Borno, Mazen Al; Righetti, Ludovic; Black, Michael J.; Delp, Scott L.; Fiume, Eugene; Romero, Javier (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Motion capture is often retargeted to new, and sometimes drastically different, characters. When the characters take on realistic human shapes, however, we become more sensitive to the motion looking right. This means ...
    • Learning Physically Based Humanoid Climbing Movements 

      Naderi, Kourosh; Babadi, Amin; Hämäläinen, Perttu (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We propose a novel learning-based solution for motion planning of physically-based humanoid climbing that allows for fast and robust planning of complex climbing strategies and movements, including extreme movements such ...
    • An Efficient Solver for Two-way Coupling Rigid Bodies with Incompressible Flow 

      Aanjaneya, Mridul (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We present an efficient solver for monolithic two-way coupled simulation of rigid bodies with incompressible fluids that is robust to poor conditioning of the coupled system in the presence of large density ratios between ...
    • Coupled Fluid Density and Motion from Single Views 

      Eckert, Marie-Lena; Heidrich, Wolfgang; Thuerey, Nils (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      We present a novel method to reconstruct a fluid's 3D density and motion based on just a single sequence of images. This is rendered possible by using powerful physical priors for this strongly under-determined problem. ...
    • Distributing and Load Balancing Sparse Fluid Simulations 

      Shah, Chinmayee; Hyde, David; Qu, Hang; Levis, Philip (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      This paper describes a general algorithm and a system for load balancing sparse fluid simulations. Automatically distributing sparse fluid simulations efficiently is challenging because the computational load varies across ...
    • Time-Domain Parallelization for Accelerating Cloth Simulation 

      Liang, Junbang; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Cloth simulations, widely used in computer animation and apparel design, can be computationally expensive for real-time applications. Some parallelization techniques have been proposed for visual simulation of cloth using ...
    • Collision-Aware and Online Compression of Rigid Body Simulations via Integrated Error Minimization 

      Jeruzalski, Timothy; Kanji, John; Jacobson, Alec; Levin, David I. W. (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Methods to compress simulation data are invaluable as they facilitate efficient transmission along the visual effects pipeline, fast and efficient replay of simulations for visualization and enable storage of scientific ...
    • Cable Joints 

      Müller, Matthias; Chentanez, Nuttapong; Jeschke, Stefan; Macklin, Miles (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Robustly and efficiently simulating cables and ropes that are part of a larger system such as cable driven machines, cable cars or tendons in a human or robot is a challenging task. To be able to adapt to the environment, ...
    • Frontmatter: ACM SIGGRAPH / Eurographics Symposium of Computer Animation 2018 

      Thuerey, Nils; Beeler, Thabo (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    • Sensor-aware Normal Estimation for Point Clouds from 3D Range Scans 

      Comino Trinidad, Marc; Andujar, Carlos; Chica, Antonio; Brunet, Pere (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      Normal vectors are essential for many point cloud operations, including segmentation, reconstruction and rendering. The robust estimation of normal vectors from 3D range scans is a challenging task due to undersampling and ...