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Real-Time Multi-View Facial Capture with Synthetic Training
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
We present a real-time multi-view facial capture system facilitated by synthetic training imagery. Our method is able to achieve high-quality markerless facial performance capture in real-time from multi-view helmet camera ...
Geometric Stiffness for Real-time Constrained Multibody Dynamics
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
This paper focuses on the stable and efficient simulation of articulated rigid body systems for real-time applications. Specifically, we focus on the use of geometric stiffness, which can dramatically increase simulation ...
Multi-View Stereo on Consistent Face Topology
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
We present a multi-view stereo reconstruction technique that directly produces a complete high-fidelity head model with consistent facial mesh topology. While existing techniques decouple shape estimation and facial tracking, ...
Performance-Based Biped Control using a Consumer Depth Camera
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
We present a technique for controlling physically simulated characters using user inputs from an off-the-shelf depth camera. Our controller takes a real-time stream of user poses as input, and simulates a stream of target ...
Gradient-based Steering for Vision-based Crowd Simulation Algorithms
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
Most recent crowd simulation algorithms equip agents with a synthetic vision component for steering. They offer promising perspectives through a more realistic simulation of the way humans navigate according to their ...
Detail‐Preserving Explicit Mesh Projection and Topology Matching for Particle‐Based Fluids
(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
We propose a new explicit surface tracking approach for particle‐based fluid simulations. Our goal is to advect and update a highly detailed surface, while only computing a coarse simulation. Current explicit surface methods ...
Building a Large Database of Facial Movements for Deformation Model‐Based 3D Face Tracking
(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
We introduce a new markerless 3D face tracking approach for 2D videos captured by a single consumer grade camera. Our approach takes detected 2D facial features as input and matches them with projections of 3D features of ...
Multi‐Variate Gaussian‐Based Inverse Kinematics
(© 2017 The Eurographics Association and John Wiley & Sons Ltd., 2017)
Inverse kinematics (IK) equations are usually solved through approximated linearizations or heuristics. These methods lead to character animations that are unnatural looking or unstable because they do not consider both ...
Real-time Locomotion Controller using an Inverted-Pendulum-based Abstract Model
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
In this paper, we propose a novel motion controller for the online generation of natural character locomotion that adapts to new situations such as changing user control or applying external forces. This controller ...
Aura Mesh: Motion Retargeting to Preserve the Spatial Relationships between Skinned Characters
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Applying motion-capture data to multi-person interaction between virtual characters is challenging because one needs to preserve the interaction semantics while also satisfying the general requirements of motion retargeting, ...