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Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
(The Eurographics Association and Blackwell Publishing, Inc, 2004)
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic sound effects. This paper proposes a method for ...
Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
Photo-realistic rendering of inhomogeneous participating media with light scattering in consideration is impor- tant in computer graphics, and is typically computed using Monte Carlo based methods. The key technique in ...
Motion Deblurring from a Single Image using Circular Sensor Motion
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
Image blur caused by object motion attenuates high frequency content of images, making post-capture deblurring an ill-posed problem. The recoverable frequency band quickly becomes narrower for faster object motion as high ...
Binary Orientation Trees for Volume and Surface Reconstruction from Unoriented Point Clouds
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
Given a complete unoriented point set, we propose a binary orientation tree (BOT) for volume and surface representation, which roughly splits the space into the interior and exterior regions with respect to the input point ...
An Interactive Deformation System for Granular Material
(The Eurographics Association and Blackwell Publishing Ltd., 2005)
Computer Graphics (CG) animations of natural phenomena are currently widely used for movies and in video games. Granular materials occur widely in nature, and therefore it is necessary that CG animations represent ground ...
Glare Generation Based on Wave Optics
(The Eurographics Association and Blackwell Publishing Ltd., 2005)
This paper proposes a novel and general method of glare generation based on wave optics. A glare image is regarded as a result of Fraunhofer diffraction, which is equivalent to a 2D Fourier transform of the image of given ...
Animating Hair with Loosely Connected Particles
(Blackwell Publishers, Inc and the Eurographics Association, 2003)
This paper presents a practical approach to the animation of hair at an interactive frame rate. In our approach,we model the hair as a set of particles that serve as sampling points for the volume of the hair, which covers ...
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces
(Blackwell Publishers, Inc and the Eurographics Association, 2003)
In order to synthesize realistic images of scenes that include water surfaces, the rendering of optical effectscaused by waves on the water surface, such as caustics and reflection, is necessary. However, rendering causticsis ...
Wetting Effects in Hair Simulation
(The Eurographics Association and Blackwell Publishing Ltd., 2012)
There is considerable recent progress in hair simulations, driven by the high demands in computer animated movies. However, capturing the complex interactions between hair and water is still relatively in its infancy. Such ...
An Efficient Hybrid Incompressible SPH Solver with Interface Handling for Boundary Conditions
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
We propose a hybrid smoothed particle hydrodynamics solver for efficientlysimulating incompressible fluids using an interface handling method for boundary conditions in the pressure Poisson equation. We blend particle ...