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Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We propose a unified rendering approach that jointly handles motion and defocus blur for transparent and opaque objects at interactive frame rates. Our key idea is to create a sampled representation of all parts of the ...
An Error Estimation Framework for Many-Light Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
The popularity of many-light rendering, which converts complex global illumination computations into a simple sum of the illumination from virtual point lights (VPLs), for predictive rendering has increased in recent years. ...
A Multilevel SPH Solver with Unified Solid Boundary Handling
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We propose a geometric multilevel solver for efficiently solving linear systems arising from particle-based methods. To apply this method to particle systems, we construct the hierarchy, establish the correspondence between ...
Foveated Real-Time Ray Tracing for Head-Mounted Displays
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Head-mounted displays with dense pixel arrays used for virtual reality applications require high frame rates and low latency rendering. This forms a challenging use case for any rendering approach. In addition to its ability ...
Efficient Modeling of Entangled Details for Natural Scenes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Digital landscape realism often comes from the multitude of details that are hard to model such as fallen leaves, rock piles or entangled fallen branches. In this article, we present a method for augmenting natural scenes ...
Merged Multiresolution Hierarchies for Shadow Map Compression
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Multiresolution Hierarchies (MH) and Directed Acyclic Graphs (DAG) are two recent approaches for the compression of highresolution shadow information. In this paper, we introduce Merged Multiresolution Hierarchies (MMH), ...
An Efficient Boundary Handling with a Modified Density Calculation for SPH
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We propose a new boundary handling method for smoothed particle hydrodynamics (SPH). Previous approaches required the use of boundary particles to prevent particles from sticking to the boundary. We address this issue by ...
Forward Light Cuts: A Scalable Approach to Real-Time Global Illumination
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We present Forward Light Cuts, a novel approach to real-time global illumination using forward rendering techniques. We focus on unshadowed diffuse interactions for the first indirect light bounce in the context of large ...
Sparse High-degree Polynomials for Wide-angle Lenses
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Rendering with accurate camera models greatly increases realism and improves the match of synthetic imagery to real-life footage. Photographic lenses can be simulated by ray tracing, but the performance depends on the ...
A Phenomenological Model for Throughfall Rendering in Real-time
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
This paper aims at rendering interactive visual effects inherent to complex interactions between trees and rain in real-time in order to increase the realism of natural rainy scenes. Such a complex phenomenon involves a ...