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Now showing items 31-39 of 39
Stochastic Soft Shadow Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
In this paper, we extend the concept of pre-filtered shadow mapping to stochastic rasterization, enabling real-time rendering of soft shadows from planar area lights. Most existing soft shadow mapping methods lose important ...
Illumination-driven Mesh Reduction for Accelerating Light Transport Simulations
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Progressive light transport simulations aspire a physically-based, consistent rendering to obtain visually appealing illumination effects, depth and realism. Thereby, the handling of large scenes is a difficult problem, ...
Manifold Next Event Estimation
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present manifold next event estimation (MNEE), a specialised technique for Monte Carlo light transport simulation to render refractive caustics by connecting surfaces to light sources (next event estimation) across ...
Physically Meaningful Rendering using Tristimulus Colours
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
In photorealistic image synthesis the radiative transfer equation is often not solved by simulating every wavelength of light, but instead by computing tristimulus transport, for instance using sRGB primaries as a basis. ...
Improved Half Vector Space Light Transport
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
In this paper, we present improvements to half vector space light transport (HSLT) [KHD14], which make this approach more practical, robust for difficult input geometry, and faster. Our first contribution is the computation ...
Consistent Scene Editing by Progressive Difference Images
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Even though much research was dedicated to the acceleration of consistent, progressive light transport simulations, the computation of fully converged images is still very time-consuming. This is problematic, as for the ...
Portal-Masked Environment Map Sampling
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present a technique to e ciently importance sample distant, all-frequency illumination in indoor scenes. Standard environment sampling is ine cient in such cases since the distant lighting is typically only visible ...
Visualization of Particle-based Data with Transparency and Ambient Occlusion
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Particle-based simulation techniques, like the discrete element method or molecular dynamics, are widely used in many research fields. In real-time explorative visualization it is common to render the resulting data using ...
Photoelasticity Raycasting
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We present a novel physically-based method to visualize stress tensor fields. By incorporating photoelasticity into traditional raycasting and extending it with reflection and refraction, taking into account polarization, ...