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    Now showing items 21-30 of 37

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    Explorative Blood Flow Visualization using Dynamic Line Filtering based on Surface Features 

    Behrendt, Benjamin; Berg, Philipp; Beuing, Oliver; Preim, Bernhard; Saalfeld, Sylvia (The Eurographics Association and John Wiley & Sons Ltd., 2018)
    Rupture risk assessment is a key to devise patient-specific treatment plans of cerebral aneurysms. To understand and predict the development of aneurysms and other vascular diseases over time, both hemodynamic flow patterns ...
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    An Area-Preserving Parametrization for Spherical Rectangles 

    Ureña, Carlos; Fajardo, Marcos; King, Alan (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We present an area-preserving parametrization for spherical rectangles which is an analytical function with domain in the unit rectangle [0;1]2 and range in a region included in the unit-radius sphere. The parametrization ...
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    Approximating Functions on a Mesh with Restricted Voronoï Diagrams 

    Nivoliers, Vincent; Lévy, Bruno (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We propose a method that computes a piecewise constant approximation of a function defined on a mesh. The approximation is associated with the cells of a restricted Voronoï diagram. Our method optimizes an objective function ...
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    Stochastic Depth Buffer Compression using Generalized Plane Encoding 

    Andersson, Magnus; Munkberg, Jacob; Akenine-Möller, Tomas (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    In this paper, we derive compact representations of the depth function for a triangle undergoing motion or defocus blur. Unlike a static primitive, where the depth function is planar, the depth function is a rational ...
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    Partitioned Shadow Volumes 

    Gerhards, Julien; Mora, Frédéric; Aveneau, Lilian; Ghazanfarpour, Djamchid (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Real-time shadows remain a challenging problem in computer graphics. In this context, shadow algorithms generally rely either on shadow mapping or shadow volumes. This paper rediscovers an old class of algorithms that build ...
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    Level-of-Detail Streaming and Rendering using Bidirectional Sparse Virtual Texture Functions 

    Schwartz, Christopher; Ruiters, Roland; Klein, Reinhard (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Bidirectional Texture Functions (BTFs) are among the highest quality material representations available today and thus well suited whenever an exact reproduction of the appearance of a material or complete object is required. ...
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    Capturing Relightable Human Performances under General Uncontrolled Illumination 

    Li, Guannan; Wu, Chenglei; Stoll, Carsten; Liu, Yebin; Varanasi, Kiran; Dai, Qionghai; Theobalt, Christian (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We present a novel approach to create relightable free-viewpoint human performances from multi-view video recorded under general uncontrolled and uncalibated illumination.We first capture a multi-view sequence of an actor ...
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    Example-based Interpolation and Synthesis of Bidirectional Texture Functions 

    Ruiters, Roland; Schwartz, Christopher; Klein, Reinhard (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Bidirectional Texture Functions (BTF) have proven to be a well-suited representation for the reproduction of measured real-world surface appearance and provide a high degree of realism. We present an approach for designing ...
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    Analytic Rasterization of Curves with Polynomial Filters 

    Manson, Josiah; Schaefer, Scott (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We present a method of analytically rasterizing shapes that have curved boundaries and linear color gradients using piecewise polynomial prefilters. By transforming the convolution of filters with the image from an integral ...
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    Virtual Spherical Gaussian Lights for Real-time Glossy Indirect Illumination 

    Tokuyoshi, Yusuke (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Virtual point lights (VPLs) are well established for real-time global illumination. However, this method suffers from spiky artifacts and flickering caused by singularities of VPLs, highly glossy materials, high-frequency ...
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    AuthorBao, Hujun (2)Bauszat, Pablo (2)Dachsbacher, Carsten (2)Eisemann, Elmar (2)Klein, Reinhard (2)Manson, Josiah (2)Ritschel, Tobias (2)Ruiters, Roland (2)Scandolo, Leonardo (2)Schwartz, Christopher (2)... View MoreSubjectand texture (37)shading (37)
    shadowing (37)
    Three Dimensional Graphics and Realism (37)
    Color (36)I.3.7 [Computer Graphics] (35)I.3.3 [Computer Graphics] (5)Picture/Image Generation (5)Antialiasing (2)Compression (Coding) (2)... View MoreDate Issued2015 (10)2013 (9)2017 (6)2016 (5)2012 (4)2018 (2)2011 (1)Has File(s)true (37)

    Eurographics Association copyright © 2013 - 2019 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
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    TUGFhA