Now showing items 21-29 of 29
(Blackwell Publishers Ltd and the Eurographics Association, 2001)
Image-to-Geometry Registration: a Mutual Information Method exploiting Illumination-related Geometric Properties
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
This work concerns a novel study in the field of image-to-geometry registration. Our approach takes inspiration from medical imaging, in particular from multi-modal image registration. Most of the algorithms developed in ...
Statics Aware Grid Shells
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
We introduce a framework for the generation of polygonal grid-shell architectural structures, whose topology is designed in order to excel in static performances. We start from the analysis of stress on the input surface ...
EnvyDepth: An Interface for Recovering Local Natural Illumination from Environment Maps
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
In this paper, we present EnvyDepth, an interface for recovering local illumination from a single HDR environment map. In EnvyDepth, the user quickly indicates strokes to mark regions of the environment map that should be ...
Second Symposium on Geometry Processing
(The Eurographics Association and Blackwell Publishing Ltd., 2004)
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
(Blackwell Publishers, Inc and the Eurographics Association, 2003)
Detection of Geometric Temporal Changes in Point Clouds
(Copyright © 2016 The Eurographics Association and John Wiley & Sons Ltd., 2016)
Detecting geometric changes between two 3D captures of the same location performed at different moments is a critical operation for all systems requiring a precise segmentation between change and no‐change regions. Such ...
Tracing Field-Coherent Quad Layouts
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Given a cross field over a triangulated surface we present a practical and robust method to compute a field aligned coarse quad layout over the surface. The method works directly on a triangle mesh without requiring any ...