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Now showing items 21-30 of 51
A Convolutional Decoder for Point Clouds using Adaptive Instance Normalization
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Automatic synthesis of high quality 3D shapes is an ongoing and challenging area of research. While several data-driven methods have been proposed that make use of neural networks to generate 3D shapes, none of them reach ...
String-Based Synthesis of Structured Shapes
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We propose a novel method to synthesize geometric models from a given class of context-aware structured shapes such as buildings and other man-made objects. The central idea is to leverage powerful machine learning methods ...
Identifying Style of 3D Shapes using Deep Metric Learning
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We present a method that expands on previous work in learning human perceived style similarity across objects with different structures and functionalities. Unlike previous approaches that tackle this problem with the help ...
View-Dependent Realtime Rendering of Procedural Facades with High Geometric Detail
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present an algorithm for realtime rendering of large-scale city models with procedurally generated facades. By using highly detailed assets like windows, doors, and decoration such city models can provide an extremely ...
Procedural Modeling of Interconnected Structures
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
The complexity and detail of geometric scenes that are used in today's computer animated films and interactive games have reached a level where the manual creation by traditional 3D modeling tools has become infeasible. ...
Procedural Interpolation of Historical City Maps
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
We propose a novel approach for the temporal interpolation of city maps. The input to our algorithm is a sparse set of historical city maps plus optional additional knowledge about construction or destruction events. The ...
Two-Colored Pixels
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
In this paper we show how to use two-colored pixels as a generic tool for image processing. We apply two-colored pixels as a basic operator as well as a supporting data structure for several image processing applications. ...
High-Resolution Volumetric Computation of Offset Surfaces with Feature Preservation
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
We present a new algorithm for the efficient and reliable generation of offset surfaces for polygonal meshes. The algorithm is robust with respect to degenerate configurations and computes (self-)intersection free offsets ...
Fast and Robust QEF Minimization using Probabilistic Quadrics
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
Error quadrics are a fundamental and powerful building block in many geometry processing algorithms. However, finding the minimizer of a given quadric is in many cases not robust and requires a singular value decomposition ...
Geodesic Distance Computation via Virtual Source Propagation
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
We present a highly practical, efficient, and versatile approach for computing approximate geodesic distances. The method is designed to operate on triangle meshes and a set of point sources on the surface. We also show ...