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Terrain Super-resolution through Aerial Imagery and Fully Convolutional Networks
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Despite recent advances in surveying techniques, publicly available Digital Elevation Models (DEMs) of terrains are lowresolution except for selected places on Earth. In this paper we present a new method to turn low-resolution ...
Fast Fluid Simulations with Sparse Volumes on the GPU
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
We introduce efficient, large scale fluid simulation on GPU hardware using the fluid-implicit particle (FLIP) method over a sparse hierarchy of grids represented in NVIDIA R GVDB Voxels. Our approach handles tens of millions ...
Visual Attention for Rendered 3D Shapes
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Understanding the attentional behavior of the human visual system when visualizing a rendered 3D shape is of great importance for many computer graphics applications. Eye tracking remains the only solution to explore this ...
Watercolor Woodblock Printing with Image Analysis
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Watercolor paintings have a unique look that mixes subtle color gradients and sophisticated diffusion patterns. This makes them immediately recognizable and gives them a unique appeal. Creating such paintings requires ...
Efficient BVH-based Collision Detection Scheme with Ordering and Restructuring
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Bounding volume hierarchy (BVH) has been widely adopted as the acceleration structure in broad-phase collision detection. Previous state-of-the-art BVH-based collision detection approaches exploited the spatio-temporal ...
Fast Penetration Volume for Rigid Bodies
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Handling collisions among a large number of bodies can be a performance bottleneck in video games and many other real-time applications. We present a new framework for detecting and resolving collisions using the penetration ...
Real-time Locomotion Controller using an Inverted-Pendulum-based Abstract Model
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
In this paper, we propose a novel motion controller for the online generation of natural character locomotion that adapts to new situations such as changing user control or applying external forces. This controller ...
Aura Mesh: Motion Retargeting to Preserve the Spatial Relationships between Skinned Characters
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Applying motion-capture data to multi-person interaction between virtual characters is challenging because one needs to preserve the interaction semantics while also satisfying the general requirements of motion retargeting, ...
Semantic Segmentation for Line Drawing Vectorization Using Neural Networks
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
In this work, we present a method to vectorize raster images of line art. Inverting the rasterization procedure is inherently ill-conditioned, as there exist many possible vector images that could yield the same raster ...
Deep Joint Design of Color Filter Arrays and Demosaicing
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
We present a convolutional neural network architecture for performing joint design of color filter array (CFA) patterns and demosaicing. Our generic model allows the training of CFAs of arbitrary sizes, optimizing each ...