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    Eye-Centered Color Adaptation in Global Illumination 

    Gruson, Adrien; Ribardière, Mickael; Cozot, Remi (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Color adaptation is a well known ability of the human visual system (HVS). Colors are perceived as constant even though the illuminant color changes. Indeed, the perceived color of a diffuse white sheet of paper is still ...
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    Boundary-Aware Extinction Mapping 

    Gautron, Pascal; Delalandre, Cyril; Marvie, Jean-Eudes; Lecocq, Pascal (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We introduce Boundary-Aware Extinction Maps for interactive rendering of massive heterogeneous volumetric datasets. Our approach is based on the projection of the extinction along light rays into a boundary-aware function ...
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    Compressive Image Reconstruction in Reduced Union of Subspaces 

    Miandji, Ehsan; Kronander, Joel; Unger, Jonas (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present a new compressed sensing framework for reconstruction of incomplete and possibly noisy images and their higher dimensional variants, e.g. animations and light-fields. The algorithm relies on a learning-based ...
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    Path-space Motion Estimation and Decomposition for Robust Animation Filtering 

    Zimmer, Henning; Rousselle, Fabrice; Jakob, Wenzel; Wang, Oliver; Adler, David; Jarosz, Wojciech; Sorkine-Hornung, Olga; Sorkine-Hornung, Alexander (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Renderings of animation sequences with physics-based Monte Carlo light transport simulations are exceedingly costly to generate frame-by-frame, yet much of this computation is highly redundant due to the strong coherence ...
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    Physically Meaningful Rendering using Tristimulus Colours 

    Meng, Johannes; Simon, Florian; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    In photorealistic image synthesis the radiative transfer equation is often not solved by simulating every wavelength of light, but instead by computing tristimulus transport, for instance using sRGB primaries as a basis. ...
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    Extracting Microfacet-based BRDF Parameters from Arbitrary Materials with Power Iterations 

    Dupuy, Jonathan; Heitz, Eric; Iehl, Jean-Claude; Poulin, Pierre; Ostromoukhov, Victor (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We introduce a novel fitting procedure that takes as input an arbitrary material, possibly anisotropic, and automatically converts it to a microfacet BRDF. Our algorithm is based on the property that the distribution of ...
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    Stochastic Soft Shadow Mapping 

    Liktor, Gabor; Spassov, Stanislav; Mückl, Gregor; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    In this paper, we extend the concept of pre-filtered shadow mapping to stochastic rasterization, enabling real-time rendering of soft shadows from planar area lights. Most existing soft shadow mapping methods lose important ...
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    Pre-convolved Radiance Caching 

    Scherzer, Daniel; Nguyen, Chuong; Ritschel, Tobias; Seidel, Hans-Peter (The Eurographics Association and Blackwell Publishing Ltd., 2012)
    The incident indirect light over a range of image pixels is often coherent. Two common approaches to exploit this inter-pixel coherence to improve rendering performance are Irradiance Caching and Radiance Caching. Both ...
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    Example-Based Fractured Appearance 

    Glondu, Loeiz; Muguercia, Lien; Marchal, Maud; Bosch, Carles; Rushmeier, Holly; Dumont, Georges; Drettakis, George (The Eurographics Association and Blackwell Publishing Ltd., 2012)
    A common weathering effect is the appearance of cracks due to material fractures. Previous exemplar-based aging and weathering methods have either reused images or sought to replicate observed patterns exactly. We introduce ...
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    ISHair: Importance Sampling for Hair Scattering 

    Ou, Jiawei; Xie, Feng; Krishnamachari, Parashar; Pellacini, Fabio (The Eurographics Association and Blackwell Publishing Ltd., 2012)
    We present an importance sampling method for the bidirectional scattering distribution function (bsdf) of hair. Our method is based on the multi-lobe hair scattering model presented by Sadeghi et al. [SPJT10]. We reduce ...
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    AuthorBao, Hujun (2)Bauszat, Pablo (2)Dachsbacher, Carsten (2)Eisemann, Elmar (2)Klein, Reinhard (2)Manson, Josiah (2)Ritschel, Tobias (2)Ruiters, Roland (2)Scandolo, Leonardo (2)Schwartz, Christopher (2)... View MoreSubject
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    shading (37)
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    Three Dimensional Graphics and Realism (37)
    Color (36)I.3.7 [Computer Graphics] (35)I.3.3 [Computer Graphics] (5)Picture/Image Generation (5)Antialiasing (2)Compression (Coding) (2)... View MoreDate Issued2015 (10)2013 (9)2017 (6)2016 (5)2012 (4)2018 (2)2011 (1)Has File(s)true (37)

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