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Global Texture Mapping for Dynamic Objects
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We propose a novel framework to generate a global texture atlas for a deforming geometry. Our approach distinguishes from prior arts in two aspects. First, instead of generating a texture map for each timestamp to color a ...
Computing Surface PolyCube-Maps by Constrained Voxelization
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We present a novel method to compute bijective PolyCube-maps with low isometric distortion. Given a surface and its preaxis- aligned shape that is not an exact PolyCube shape, the algorithm contains two steps: (i) construct ...
Accurate Synthesis of Multi-Class Disk Distributions
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
While analysing and synthesising 2D distributions of points has been applied both to the generation of textures with discrete elements and for populating virtual worlds with 3D objects, the results are often inaccurate ...
Topology Preserving Simplification of Medial Axes in 3D Models
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We propose an efficient method for topology-preserving simplification of medial axes of 3D models. Existing methods either cannot preserve the topology during medial axes simplification or have the problem of being ...
Exact Constraint Satisfaction for Truly Seamless Parametrization
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
In the field of global surface parametrization a recent focus has been on so-called seamless parametrization. This term refers to parametrization approaches which, while using an atlas of charts to enable the handling of ...
A Family of Barycentric Coordinates for Co-Dimension 1 Manifolds with Simplicial Facets
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We construct a family of barycentric coordinates for 2D shapes including non-convex shapes, shapes with boundaries, and skeletons. Furthermore, we extend these coordinates to 3D and arbitrary dimension. Our approach modifies ...
Computational Design of Steady 3D Dissection Puzzles
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
Dissection puzzles require assembling a common set of pieces into multiple distinct forms. Existing works focus on creating 2D dissection puzzles that form primitive or naturalistic shapes. Unlike 2D dissection puzzles ...
Practical Foldover-Free Volumetric Mapping Construction
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
In this paper, we present a practically robust method for computing foldover-free volumetric mappings with hard linear constraints. Central to this approach is a projection algorithm that monotonically and efficiently ...
Procedural Tectonic Planets
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
We present a procedural method for authoring synthetic tectonic planets. Instead of relying on computationally demanding physically-based simulations, we capture the fundamental phenomena into a procedural method that ...