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Fast Catmull-Rom Spline Interpolation for High-Quality Texture Sampling
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
It is well known that cubic texture filtering can be efficiently implemented on the GPU by using a method published by Sigg and Hadwiger [SH05], which simplifies the evaluation to a linear combination of linear texture ...
Instant Stippling on 3D Scenes
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
In this paper, we present a novel real-time approach to generate high-quality stippling on 3D scenes. The proposed method is built on a precomputed 2D sample sequence called incremental Voronoi set with blue-noise properties. ...
Generating High-quality Superpixels in Textured Images
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
Superpixel segmentation is important for promoting various image processing tasks. However, existing methods still have difficulties in generating high-quality superpixels in textured images, because they cannot separate ...
Seamless Satellite-image Synthesis
(The Eurographics Association and John Wiley & Sons Ltd., 2021)
We introduce Seamless Satellite-image Synthesis (SSS), a novel neural architecture to create scale-and-space continuous satellite textures from cartographic data. While 2D map data is cheap and easily synthesized, accurate ...
One Step Further Beyond Trilinear Interpolation and Central Differences: Triquadratic Reconstruction and its Analytic Derivatives at the Cost of One Additional Texture Fetch
(The Eurographics Association and John Wiley & Sons Ltd., 2023)
Recently, it has been shown that the quality of GPU-based trilinear volume resampling can be significantly improved if the six additional trilinear samples evaluated for the gradient estimation also contribute to the ...