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General Point Sampling with Adaptive Density and Correlations
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
Analyzing and generating sampling patterns are fundamental problems for many applications in computer graphics. Ideally, point patterns should conform to the problem at hand with spatially adaptive density and correlations. ...
Practical Path Guiding for Efficient Light-transport Simulation
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
We present a robust, unbiased technique for intelligent light-path construction in path-tracing algorithms. Inspired by existing path-guiding algorithms, our method learns an approximate representation of the scene's ...
Dynamic Comics for Hierarchical Abstraction of 3D Animation Data
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Image storyboards of films and videos are useful for quick browsing and automatic video processing. A common approach for producing image storyboards is to display a set of selected key-frames in temporal order, which has ...
Level-of-Detail Streaming and Rendering using Bidirectional Sparse Virtual Texture Functions
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Bidirectional Texture Functions (BTFs) are among the highest quality material representations available today and thus well suited whenever an exact reproduction of the appearance of a material or complete object is required. ...
Planar Shape Interpolation Based On Teichmüller Mapping
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Shape interpolation is a classical problem in computer graphics and has been widely investigated in the past two decades. Ideal shape interpolation should be natural and smooth which have good properties such as affine and ...
An Error Estimation Framework for Many-Light Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
The popularity of many-light rendering, which converts complex global illumination computations into a simple sum of the illumination from virtual point lights (VPLs), for predictive rendering has increased in recent years. ...
Efficient Modeling of Entangled Details for Natural Scenes
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Digital landscape realism often comes from the multitude of details that are hard to model such as fallen leaves, rock piles or entangled fallen branches. In this article, we present a method for augmenting natural scenes ...
Forward Light Cuts: A Scalable Approach to Real-Time Global Illumination
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We present Forward Light Cuts, a novel approach to real-time global illumination using forward rendering techniques. We focus on unshadowed diffuse interactions for the first indirect light bounce in the context of large ...
A Phenomenological Model for Throughfall Rendering in Real-time
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
This paper aims at rendering interactive visual effects inherent to complex interactions between trees and rain in real-time in order to increase the realism of natural rainy scenes. Such a complex phenomenon involves a ...
Product Importance Sampling for Light Transport Path Guiding
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
The efficiency of Monte Carlo algorithms for light transport simulation is directly related to their ability to importance-sample the product of the illumination and reflectance in the rendering equation. Since the optimal ...