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Real‐Time Defocus Rendering With Level of Detail and Sub‐Sample Blur
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
This paper presents a GPU‐based rendering algorithm for real‐time defocus blur effects, which significantly improves the accumulation buffering. The algorithm combines three distinctive techniques: (1) adaptive discrete ...
Efficient Ray Tracing Through Aspheric Lenses and Imperfect Bokeh Synthesis
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
We present an efficient ray-tracing technique to render bokeh effects produced by parametric aspheric lenses. Contrary to conventional spherical lenses, aspheric lenses do generally not permit a simple closed-form solution ...
Practical Real-Time Lens-Flare Rendering
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
We present a practical real-time approach for rendering lens-flare effects. While previous work employed costly ray tracing or complex polynomial expressions, we present a coarser, but also significantly faster solution. ...