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Character-Object Interaction Retrieval Using the Interaction Bisector Surface
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
In this paper, we propose a novel approach for the classification and retrieval of interactions between human characters and objects. We propose to use the interaction bisector surface (IBS) between the body and the object ...
Dynamic Comics for Hierarchical Abstraction of 3D Animation Data
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
Image storyboards of films and videos are useful for quick browsing and automatic video processing. A common approach for producing image storyboards is to display a set of selected key-frames in temporal order, which has ...
Few-shot Learning of Homogeneous Human Locomotion Styles
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Using neural networks for learning motion controllers from motion capture data is becoming popular due to the natural and smooth motions they can produce, the wide range of movements they can learn and their compactness ...
Data‐Driven Crowd Motion Control With Multi‐Touch Gestures
(© 2018 The Eurographics Association and John Wiley & Sons Ltd., 2018)
Controlling a crowd using multi‐touch devices appeals to the computer games and animation industries, as such devices provide a high‐dimensional control signal that can effectively define the crowd formation and movement. ...
Character Contact Re-positioning Under Large Environment Deformation
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Character animation based on motion capture provides intrinsically plausible results, but lacks the flexibility of procedural methods. Motion editing methods partially address this limitation by adapting the animation to ...