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Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation
(The Eurographics Association and Blackwell Publishing, Inc, 2004)
Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic sound effects. This paper proposes a method for ...
An Interactive Deformation System for Granular Material
(The Eurographics Association and Blackwell Publishing Ltd., 2005)
Computer Graphics (CG) animations of natural phenomena are currently widely used for movies and in video games. Granular materials occur widely in nature, and therefore it is necessary that CG animations represent ground ...
Glare Generation Based on Wave Optics
(The Eurographics Association and Blackwell Publishing Ltd., 2005)
This paper proposes a novel and general method of glare generation based on wave optics. A glare image is regarded as a result of Fraunhofer diffraction, which is equivalent to a 2D Fourier transform of the image of given ...
Animating Hair with Loosely Connected Particles
(Blackwell Publishers, Inc and the Eurographics Association, 2003)
This paper presents a practical approach to the animation of hair at an interactive frame rate. In our approach,we model the hair as a set of particles that serve as sampling points for the volume of the hair, which covers ...
A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces
(Blackwell Publishers, Inc and the Eurographics Association, 2003)
In order to synthesize realistic images of scenes that include water surfaces, the rendering of optical effectscaused by waves on the water surface, such as caustics and reflection, is necessary. However, rendering causticsis ...
Real-time Animation of Sand-Water Interaction
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Recent advances in physically-based simulations have made it possible to generate realistic animations. However, in the case of solid-fluid coupling, wetting effects have rarely been noticed despite their visual importance ...
Simulation of Tearing Cloth with Frayed Edges
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
Woven cloth can commonly be seen in daily life and also in animation. Unless prevented in some way, woven cloth usually frays at the edges. However, in computer graphics, woven cloth is typically modeled as a continuum ...
An Efficient Method for Rendering Underwater Optical Effects Using Graphics Hardware
(Blackwell Publishers, Inc and the Eurographics Association, 2002)
The display of realistic natural scenes is one of the most important research areas in computer graphics. Therendering of water is one of the essential components. This paper proposes an efficient method for renderingimages ...
Interactive Rendering of Interior Scenes with Dynamic Environment Illumination
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
A rendering system for interior scenes is proposed in this paper. The light reaches the interior scene, usually through small regions, such as windows or abat-jours, which we call portals. To provide a solution, suitable ...
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
(The Eurographics Association and Blackwell Publishing Ltd, 2007)
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyopia. Refraction and defocus are the main ...