Search
Now showing items 1-6 of 6
Making Imperfect Shadow Maps View‐Adaptive: High‐Quality Global Illumination in Large Dynamic Scenes
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
We propose an algorithm to compute interactive indirect illumination in dynamic scenes containing millions of triangles. It makes use of virtual point lights (VPL) to compute bounced illumination and a point‐based scene ...
ManyLoDs: Parallel Many-View Level-of-Detail Selection for Real-Time Global Illumination
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
Level-of-Detail structures are a key component for scalable rendering. Built from raw 3D data, these structures are often defined as Bounding Volume Hierarchies, providing coarse-to-fine adaptive approximations that are ...
3D Material Style Transfer
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
This work proposes a technique to transfer the material style or mood from a guide source such as an image or video onto a target 3D scene. It formulates the problem as a combinatorial optimization of assigning discrete ...
A Computational Model of Afterimages
(The Eurographics Association and John Wiley and Sons Ltd., 2012)
Afterimages are optical illusions, particularly well perceived when fixating an image for an extended period of time and then looking at a neutral background, where an inverted copy of the original stimulus appears. The ...
Perceptually-motivated Real-time Temporal Upsampling of 3D Content for High-refresh-rate Displays
(The Eurographics Association and Blackwell Publishing Ltd, 2010)
High-refresh-rate displays (e. g., 120 Hz) have recently become available on the consumer market and quickly gain on popularity. One of their aims is to reduce the perceived blur created by moving objects that are tracked ...
Modeling Luminance Perception at Absolute Threshold
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
When human luminance perception operates close to its absolute threshold, i. e., the lowest perceivable absolute values, appearance changes substantially compared to common photopic or scotopic vision. In particular, most ...