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    Still-Frame Simulation for Fire Effects of Images 

    Son, Minjung; Kim, Byungmoon; Wilensky, Gregg; Lee, Seungyong (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We propose various simulation strategies to generate single-frame fire effects for images, as opposed to multiframe fire effects for animations. To accelerate 3D simulation and to provide a user with early hints on the ...
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    Hallucinating Stereoscopy from a Single Image 

    Zeng, Qiong; Chen, Wenzheng; Wang, Huan; Tu, Changhe; Cohen-Or, Daniel; Lischinski, Dani; Chen, Baoquan (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We introduce a novel method for enabling stereoscopic viewing of a scene from a single pre-segmented image. Rather than attempting full 3D reconstruction or accurate depth map recovery, we hallucinate a rough approximation ...
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    Color Sequence Preserving Decolorization 

    Yoo, Min-Joon; Lee, In-Kwon; Lee, Seungyong (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Many visualization techniques use images containing meaningful color sequences. If such images are converted to grayscale, the sequence is often distorted, compromising the information in the image.We preserve the significance ...
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    Self Tuning Texture Optimization 

    Kaspar, Alexandre; Neubert, Boris; Lischinski, Dani; Pauly, Mark; Kopf, Johannes (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    The goal of example-based texture synthesis methods is to generate arbitrarily large textures from limited exemplars in order to fit the exact dimensions and resolution required for a specific modeling task. The challenge ...
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    Adaptive Ray-bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large Scenes 

    Tokuyoshi, Yusuke; Sekine, Takashi; Silva, Tiago da; Kanai, Takashi (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    This paper proposes an adaptive rendering technique for ray-bundle tracing. Ray-bundle tracing can be done by per-pixel linked-list construction on a GPU rasterization pipeline. This rasterization based approach offers ...
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    Hardware-Based Non-Photorealistic Rendering Using a Painting Robot 

    Lindemeier, Thomas; Metzner, Jens; Pollak, Lena; Deussen, Oliver (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We describe a painting machine and associated algorithms. Our modified industrial robot works with visual feedback and applies acrylic paint from a repository to a canvas until the created painting resembles a given input ...
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    Probabilistic Marching Cubes 

    Pöthkow, Kai; Weber, Britta; Hege, Hans-Christian (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    In this paper we revisit the computation and visualization of equivalents to isocontours in uncertain scalar fields. We model uncertainty by discrete random fields and, in contrast to previous methods, also take arbitrary ...
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    Panoramic Video from Unstructured Camera Arrays 

    Perazzi, Federico; Sorkine-Hornung, Alexander; Zimmer, Henning; Kaufmann, Peter; Wang, Oliver; Watson, Scott; Gross, Markus (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We describe an algorithm for generating panoramic video from unstructured camera arrays. Artifact-free panorama stitching is impeded by parallax between input views. Common strategies such as multi-level blending or minimum ...
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    Multiplane Video Stabilization 

    Wang, Zhong-Qiang; Zhang, Lei; Huang, Hua (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    This paper presents a novel video stabilization approach by leveraging the multiple planes structure of video scene to stabilize inter-frame motion. As opposed to previous stabilization procedure operating in a single ...
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    A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering 

    Rieder, Christian; Palmer, Stephan; Link, Florian; Hahn, Horst K. (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illustrate the design decisions. Also, important ...
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    AuthorTheisel, Holger (9)Günther, Tobias (7)Gross, Markus (6)Eisemann, Elmar (5)Bruckner, Stefan (4)Lehmann, Dirk J. (4)Myszkowski, Karol (4)Wimmer, Michael (4)Chen, Bing-Yu (3)Gröller, M. Eduard (3)... View MoreSubject
    Picture/Image Generation (147)
    I.3.3 [Computer Graphics] (138)Line and curve generation (64)Display algorithms (22)I.3.7 [Computer Graphics] (20)Three Dimensional Graphics and Realism (18)Viewing algorithms (12)I.3.6 [Computer Graphics] (10)||| (9)Display Algorithms (8)... View MoreDate Issued2016 (46)2015 (33)2013 (25)2011 (15)2017 (14)2012 (8)2018 (6)Has File(s)true (147)

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