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    Eye-Centered Color Adaptation in Global Illumination 

    Gruson, Adrien; Ribardière, Mickael; Cozot, Remi (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Color adaptation is a well known ability of the human visual system (HVS). Colors are perceived as constant even though the illuminant color changes. Indeed, the perceived color of a diffuse white sheet of paper is still ...
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    Hallucinating Stereoscopy from a Single Image 

    Zeng, Qiong; Chen, Wenzheng; Wang, Huan; Tu, Changhe; Cohen-Or, Daniel; Lischinski, Dani; Chen, Baoquan (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We introduce a novel method for enabling stereoscopic viewing of a scene from a single pre-segmented image. Rather than attempting full 3D reconstruction or accurate depth map recovery, we hallucinate a rough approximation ...
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    Composition-Aware Scene Optimization for Product Images 

    Liu, Tianqiang; McCann, Jim; Li, Wilmot; Funkhouser, Thomas (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Increasingly, companies are creating product advertisements and catalog images using computer renderings of 3D scenes. A common goal for these companies is to create aesthetically appealing compositions that highlight ...
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    Implicit Formulation for SPH-based Viscous Fluids 

    Takahashi, Tetsuya; Dobashi, Yoshinori; Fujishiro, Issei; Nishita, Tomoyuki; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We propose a stable and efficient particle-based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods that use explicit ...
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    Boundary-Aware Extinction Mapping 

    Gautron, Pascal; Delalandre, Cyril; Marvie, Jean-Eudes; Lecocq, Pascal (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We introduce Boundary-Aware Extinction Maps for interactive rendering of massive heterogeneous volumetric datasets. Our approach is based on the projection of the extinction along light rays into a boundary-aware function ...
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    Four‐Dimensional Geometry Lens: A Novel Volumetric Magnification Approach 

    Li, Bo; Zhao, Xin; Qin, Hong (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We present a novel methodology that utilizes four-dimensional (4D) space deformation to simulate a magnification lens on versatile volume datasets and textured solid models. Compared with other magnification methods (e.g. ...
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    Spherical Fibonacci Point Sets for Illumination Integrals 

    Marques, R.; Bouville, C.; Ribardière, M.; Santos, L. P.; Bouatouch, K. (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Quasi-Monte Carlo (QMC) methods exhibit a faster convergence rate than that of classic Monte Carlo methods. This feature has made QMC prevalent in image synthesis, where it is frequently used for approximating the value ...
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    Atomistic Visualization of Mesoscopic Whole-Cell Simulations Using Ray-Casted Instancing 

    Falk, Martin; Krone, Michael; Ertl, Thomas (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Molecular visualization is an important tool for analysing the results of biochemical simulations. With modern GPU ray casting approaches, it is only possible to render several million of atoms interactively unless advanced ...
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    Combustion Waves on the Point Set Surface 

    Jeong, SoHyeon; Kim, Chang-Hun (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    This paper introduces a combustion model of heat transfer and fuel consumption for the propagation of a fire front on a point cloud surface. The heat transfer includes the heat advection by the airflow as well as diffusion, ...
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    Compressive Image Reconstruction in Reduced Union of Subspaces 

    Miandji, Ehsan; Kronander, Joel; Unger, Jonas (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present a new compressed sensing framework for reconstruction of incomplete and possibly noisy images and their higher dimensional variants, e.g. animations and light-fields. The algorithm relies on a learning-based ...
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    AuthorDachsbacher, Carsten (8)Hanika, Johannes (6)Bauszat, Pablo (5)Jarosz, Wojciech (5)Eisemann, Elmar (4)Bao, Hujun (3)Bittner, Jiří (3)Gross, Markus (3)Günther, Tobias (3)Komura, Taku (3)... View MoreSubject
    I.3.7 [Computer Graphics] (153)
    Three Dimensional Graphics and Realism (132)Color (41)shading (41)and texture (39)Animation (39)shadowing (39)Raytracing (30)I.3.3 [Computer Graphics] (20)Picture/Image Generation (20)... View MoreDate Issued2013 (42)2015 (38)2016 (34)2017 (23)2012 (11)2018 (3)2011 (1)2019 (1)Has File(s)true (153)

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