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    Composition-Aware Scene Optimization for Product Images 

    Liu, Tianqiang; McCann, Jim; Li, Wilmot; Funkhouser, Thomas (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Increasingly, companies are creating product advertisements and catalog images using computer renderings of 3D scenes. A common goal for these companies is to create aesthetically appealing compositions that highlight ...
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    Implicit Formulation for SPH-based Viscous Fluids 

    Takahashi, Tetsuya; Dobashi, Yoshinori; Fujishiro, Issei; Nishita, Tomoyuki; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We propose a stable and efficient particle-based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods that use explicit ...
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    Implicit Integration for Particle-based Simulation of Elasto-Plastic Solids 

    Zhou, Yahan; Lun, Zhaoliang; Kalogerakis, Evangelos; Wang, Rui (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    We present a novel particle-based method for stable simulation of elasto-plastic materials. The main contribution of our method is an implicit numerical integrator, using a physically-based model, for computing particles ...
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    Biologically-Inspired Visual Simulation of Insect Swarms 

    Li, Weizi; Wolinski, David; Pettré, Julien; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Representing the majority of living animals, insects are the most ubiquitous biological organisms on Earth. Being able to simulate insect swarms could enhance visual realism of various graphical applications. However, the ...
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    A Dimension-reduced Pressure Solver for Liquid Simulations 

    Ando, Ryoichi; Thürey, Nils; Wojtan, Chris (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    This work presents a method for efficiently simplifying the pressure projection step in a liquid simulation. We first devise a straightforward dimension reduction technique that dramatically reduces the cost of solving the ...
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    Animated 3D Line Drawings with Temporal Coherence 

    Xu, Xiang; Seah, Hock Soon; Quah, Chee Kwang (The Eurographics Association and Blackwell Publishing Ltd., 2013)
    Producing traditional animation is a laborious task where the key drawings are first drawn by artists and thereafter inbetween drawings are created, whether it is by hand or computer-assisted. Auto-inbetweening of these ...
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    Scalable Partitioning for Parallel Position Based Dynamics 

    Fratarcangeli, Marco; Pellacini, Fabio (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We introduce a practical partitioning technique designed for parallelizing Position Based Dynamics, and exploiting the ubiquitous multi-core processors present in current commodity GPUs. The input is a set of particles ...
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    Real-Time Subspace Integration for Example-Based Elastic Material 

    Zhang, Wenjing; Zheng, Jianmin; Thalmann, Nadia Magnenat (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Example-based material allows simulating complex material behaviors in an art-directed way. This paper presents a method for fast subspace integration for example-based elastic material, which is suitable for real-time ...
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    Improving Sampling-based Motion Control 

    Liu, Libin; Yin, KangKang; Guo, Baining (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We address several limitations of the sampling-based motion control method of Liu et at. [LYvdP 10]. The key insight is to learn from the past control reconstruction trials through sample distribution adaptation. Coupled ...
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    Adaptable Anatomical Models for Realistic Bone Motion Reconstruction 

    Zhu, Lifeng; Hu, Xiaoyan; Kavan, Ladislav (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We present a system to reconstruct subject-specific anatomy models while relying only on exterior measurements represented by point clouds. Our model combines geometry, kinematics, and skin deformations (skinning). This ...
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    AuthorKomura, Taku (3)Lin, Ming C. (3)Noh, Junyong (3)Pettré, Julien (3)Wojtan, Chris (3)Ando, Ryoichi (2)Bao, Hujun (2)Beeler, Thabo (2)Ben-Chen, Mirela (2)Black, Michael J. (2)... View MoreSubject
    Animation (81)
    Three Dimensional Graphics and Realism (43)I.3.7 [Computer Graphics] (39)Computing methodologies (20)Computational Geometry and Object Modeling (8)I.3.5 [Computer Graphics] (7)Computer Graphics [I.3.7] (6)I.3.3 [Computer Graphics] (5)Physical simulation (5)Physically based modeling (5)... View MoreDate Issued2015 (14)2016 (14)2017 (14)2018 (12)2020 (12)2013 (10)2019 (3)2011 (2)Has File(s)true (81)

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