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    Implicit Formulation for SPH-based Viscous Fluids 

    Takahashi, Tetsuya; Dobashi, Yoshinori; Fujishiro, Issei; Nishita, Tomoyuki; Lin, Ming C. (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    We propose a stable and efficient particle-based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods that use explicit ...

    Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation 

    Dobashi, Yoshinori; Yamamoto, Tsuyoshi; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing, Inc, 2004)
    Sound is an indispensable element for the simulation of a realistic virtual environment. Therefore, there has been much recent research focused on the simulation of realistic sound effects. This paper proposes a method for ...
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    Toward Optimal Space Partitioning for Unbiased, Adaptive Free Path Sampling of Inhomogeneous Participating Media 

    Yue, Yonghao; Iwasaki, Kei; Chen, Bing-Yu; Dobashi, Yoshinori; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    Photo-realistic rendering of inhomogeneous participating media with light scattering in consideration is impor- tant in computer graphics, and is typically computed using Monte Carlo based methods. The key technique in ...
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    Motion Deblurring from a Single Image using Circular Sensor Motion 

    Bando, Yosuke; Chen, Bing-Yu; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing Ltd., 2011)
    Image blur caused by object motion attenuates high frequency content of images, making post-capture deblurring an ill-posed problem. The recoverable frequency band quickly becomes narrower for faster object motion as high ...
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    Interactive Cloth Rendering of Microcylinder Appearance Model under Environment Lighting 

    Iwasaki, Kei; Mizutani, Kazutaka; Dobashi, Yoshinori; Nishita, Tomoyuki (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    This paper proposes an interactive rendering method of cloth fabrics under environment lighting. The outgoing radiance from cloth fabrics in the microcylinder model is calculated by integrating the product of the distant ...
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    Pixel Art with Refracted Light by Rearrangeable Sticks 

    Yue, Yonghao; Iwasaki, Kei; Chen, Bing-Yu; Dobashi, Yoshinori; Nishita, Tomoyuki (The Eurographics Association and John Wiley and Sons Ltd., 2012)
    Pixel art is a kind of digital art that through per-pixel manipulation enables production of a diverse array of artistic images. In this paper, we present a new way for people to experience and express pixel art. Our digital ...
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    Binary Orientation Trees for Volume and Surface Reconstruction from Unoriented Point Clouds 

    Chen, Yi-Ling; Chen, Bing-Yu; Lai, Shang-Hong; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing Ltd, 2010)
    Given a complete unoriented point set, we propose a binary orientation tree (BOT) for volume and surface representation, which roughly splits the space into the interior and exterior regions with respect to the input point ...
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    An Interactive Deformation System for Granular Material 

    Onoue, Koichi; Nishita, Tomoyuki (The Eurographics Association and Blackwell Publishing Ltd., 2005)
    Computer Graphics (CG) animations of natural phenomena are currently widely used for movies and in video games. Granular materials occur widely in nature, and therefore it is necessary that CG animations represent ground ...
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    Glare Generation Based on Wave Optics 

    Kakimoto, Masanori; Matsuoka, Kaoru; Nishita, Tomoyuki; Naemura, Takeshi; Harashima, Hiroshi (The Eurographics Association and Blackwell Publishing Ltd., 2005)
    This paper proposes a novel and general method of glare generation based on wave optics. A glare image is regarded as a result of Fraunhofer diffraction, which is equivalent to a 2D Fourier transform of the image of given ...
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    Animating Hair with Loosely Connected Particles 

    Bando, Yosuke; Chen, Bing-Yu; Nishita, Tomoyuki (Blackwell Publishers, Inc and the Eurographics Association, 2003)
    This paper presents a practical approach to the animation of hair at an interactive frame rate. In our approach,we model the hair as a set of particles that serve as sampling points for the volume of the hair, which covers ...
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    Nishita, Tomoyuki (28)
    Dobashi, Yoshinori (15)Iwasaki, Kei (8)Chen, Bing-Yu (7)Kanamori, Yoshihiro (4)Bando, Yosuke (3)Nakamae, Eihachiro (3)Yue, Yonghao (3)Kakimoto, Masanori (2)Kaneda, Kazufumi (2)... View MoreSubjectI.3.3 [Computer Graphics] (2)I.3.7 [Computer Graphics] (2)Picture/Image Generation (2)Three Dimensional Graphics and Realism (2)Animation (1)boundary condition (1)Display algorithms (1)I.3.5 [Computer Graphics]: Computational Geometry and Object Modelling Physically based modelling I.3.7 [Computer Graphics]: Three‐Dimensional Graphics and Realism Animation (1)incompressible fluid (1)Raytracing (1)... View MoreDate Issued2010 - 2018 (12)2000 - 2009 (12)1993 - 1999 (5)Has File(s)true (29)

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