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    Coherent Culling and Shading for Large Molecular Dynamics Visualization 

    Grottel, Sebastian; Reina, Guido; Dachsbacher, Carsten; Ertl, Thomas (The Eurographics Association and Blackwell Publishing Ltd., 2010)
    Molecular dynamics simulations are a principal tool for studying molecular systems. Such simulations are used to investigate molecular structure, dynamics, and thermodynamical properties, as well as a replacement for, or ...

    The Gödel Engine - An Interactive Approach to Visualization in General Relativity 

    Grave, Frank; Müller, Thomas; Dachsbacher, Carsten; Wunner, Günter (The Eurographics Association and Blackwell Publishing Ltd., 2009)
    We present a methodical new approach to visualize the aspects of general relativity from a self-centered perspective. We focus on the visualization of the Gödel universe, which is an exact solution to Einstein s field ...
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    Physically Meaningful Rendering using Tristimulus Colours 

    Meng, Johannes; Simon, Florian; Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    In photorealistic image synthesis the radiative transfer equation is often not solved by simulating every wavelength of light, but instead by computing tristimulus transport, for instance using sRGB primaries as a basis. ...
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    Improved Half Vector Space Light Transport 

    Hanika, Johannes; Kaplanyan, Anton; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    In this paper, we present improvements to half vector space light transport (HSLT) [KHD14], which make this approach more practical, robust for difficult input geometry, and faster. Our first contribution is the computation ...
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    Real‐Time Isosurface Extraction With View‐Dependent Level of Detail and Applications 

    Scholz, Manuel; Bender, Jan; Dachsbacher, Carsten (Copyright © 2015 The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Volumetric scalar data sets are common in many scientific, engineering and medical applications where they originate from measurements or simulations. Furthermore, they can represent geometric scene content, e.g. as distance ...
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    Stochastic Soft Shadow Mapping 

    Liktor, Gabor; Spassov, Stanislav; Mückl, Gregor; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    In this paper, we extend the concept of pre-filtered shadow mapping to stochastic rasterization, enabling real-time rendering of soft shadows from planar area lights. Most existing soft shadow mapping methods lose important ...
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    Efficient Monte Carlo Rendering with Realistic Lenses 

    Hanika, Johannes; Dachsbacher, Carsten (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    In this paper we present a novel approach to simulate image formation for a wide range of real world lenses in the Monte Carlo ray tracing framework. Our approach sidesteps the overhead of tracing rays through a system of ...
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    Dual-Color Mixing for Fused Deposition Modeling Printers 

    Reiner, Tim; Carr, Nathan; Mech, Radomir; Stava, Ondrej; Dachsbacher, Carsten; Miller, Gavin (The Eurographics Association and John Wiley and Sons Ltd., 2014)
    In this work we detail a method that leverages the two color heads of recent low-end fused deposition modeling (FDM) 3D printers to produce continuous tone imagery. The challenge behind producing such two-tone imagery is ...
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    Visualization of Coherent Structures of Light Transport 

    Zirr, Tobias; Ament, Marco; Dachsbacher, Carsten (The Eurographics Association and John Wiley & Sons Ltd., 2015)
    Inspired by vector field topology, an established tool for the extraction and identification of important features of flows and vector fields, we develop means for the analysis of the structure of light transport. For that, ...
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    Approximate Bias Compensation for Rendering Scenes with Heterogeneous Participating Media 

    Engelhardt, Thomas; Novák, Jan; Schmidt, Thorsten-W.; Dachsbacher, Carsten (The Eurographics Association and Blackwell Publishing Ltd., 2012)
    In this paper we present a novel method for high-quality rendering of scenes with participating media. Our technique is based on instant radiosity, which is used to approximate indirect illumination between surfaces by ...
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    Dachsbacher, Carsten (26)
    Hanika, Johannes (8)Novák, Jan (4)Dachsbacher, Carsten (3)Hanika, Johannes (3)Simon, Florian (3)Dachsbacher, Carsten (2)Engelhardt, Thomas (2)Jarosz, Wojciech (2)Jung, Alisa (2)... View MoreSubjectThree Dimensional Graphics and Realism (9)I.3.7 [Computer Graphics] (8)Raytracing (5)and texture (3)Color (3)Computing methodologies (3)shading (3)shadowing (3)Computer Graphics [I.3.7] (2)global illumination (2)... View MoreDate Issued2010 - 2020 (29)2009 - 2009 (2)Has File(s)true (31)

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