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Content-Based Colour Transfer
(The Eurographics Association and Blackwell Publishing Ltd., 2013)
This paper presents a novel content-based method for transferring the colour patterns between images. Unlike previous methods that rely on image colour statistics, our method puts an emphasis on high-level scene content ...
Bayesian Collaborative Denoising for Monte Carlo Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
The stochastic nature of Monte Carlo rendering algorithms inherently produces noisy images. Essentially, three approaches have been developed to solve this issue: improving the ray-tracing strategies to reduce pixel variance, ...
Split-Depth Image Generation and Optimization
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Split-depth images use an optical illusion, which can enhance the 3D impression of a 2D animation. In split-depth images (also often called split-depth GIFs due to the commonly used file format), static virtual occluders ...
ExpandNet: A Deep Convolutional Neural Network for High Dynamic Range Expansion from Low Dynamic Range Content
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
High dynamic range (HDR) imaging provides the capability of handling real world lighting as opposed to the traditional low dynamic range (LDR) which struggles to accurately represent images with higher dynamic range. ...
Terrain Super-resolution through Aerial Imagery and Fully Convolutional Networks
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Despite recent advances in surveying techniques, publicly available Digital Elevation Models (DEMs) of terrains are lowresolution except for selected places on Earth. In this paper we present a new method to turn low-resolution ...
Watercolor Woodblock Printing with Image Analysis
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Watercolor paintings have a unique look that mixes subtle color gradients and sophisticated diffusion patterns. This makes them immediately recognizable and gives them a unique appeal. Creating such paintings requires ...
Fast Catmull-Rom Spline Interpolation for High-Quality Texture Sampling
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
It is well known that cubic texture filtering can be efficiently implemented on the GPU by using a method published by Sigg and Hadwiger [SH05], which simplifies the evaluation to a linear combination of linear texture ...
Practical Radiometric Compensation for Projection Display on Textured Surfaces using a Multidimensional Model
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Radiometric compensation methods remove the effect of the underlying spatially varying surface reflectance of the texture when projecting on textured surfaces. All prior work sample the surface reflectance dependent ...
Deep Adaptive Sampling for Low Sample Count Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Recently, deep learning approaches have proven successful at removing noise from Monte Carlo (MC) rendered images at extremely low sampling rates, e.g., 1-4 samples per pixel (spp). While these methods provide dramatic ...
Cosine-Weighted B-Spline Interpolation on the Face-Centered Cubic Lattice
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Cosine-Weighted B-spline (CWB) interpolation [Csé13] has been originally proposed for volumetric data sampled on the Body-Centered Cubic (BCC) lattice. The BCC lattice is well known to be optimal for sampling isotropically ...