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Runtime Shader Simplification via Instant Search in Reduced Optimization Space
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Traditional automatic shader simplification simplifies shaders in an offline process, which is typically carried out in a contextoblivious manner or with the use of some example contexts, e.g., certain hardware platforms, ...
On-the-Fly Power-Aware Rendering
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
Power saving is a prevailing concern in desktop computers and, especially, in battery-powered devices such as mobile phones. This is generating a growing demand for power-aware graphics applications that can extend battery ...
Online Global Non-rigid Registration for 3D Object Reconstruction Using Consumer-level Depth Cameras
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
We investigate how to obtain high-quality 360-degree 3D reconstructions of small objects using consumer-level depth cameras. For many homeware objects such as shoes and toys with dimensions around 0.06 - 0:4 meters, their ...
Cosserat Rod with rh-Adaptive Discretization
(The Eurographics Association and John Wiley & Sons Ltd., 2020)
Rod-like one-dimensional elastic objects often exhibit complex behaviors which pose great challenges to the discretization method for pursuing a faithful simulation. By only moving a small portion of material points, the ...
Efficient and Stable Simulation of Inextensible Cosserat Rods by a Compact Representation
(The Eurographics Association and John Wiley & Sons Ltd., 2022)
Piecewise linear inextensible Cosserat rods are usually represented by Cartesian coordinates of vertices and quaternions on the segments. Such representations use excessive degrees of freedom (DOFs), and need many additional ...