Now showing items 410-429 of 5178

    • B-Mesh: A Modeling System for Base Meshes of 3D Articulated Shapes 

      Ji, Zhongping; Liu, Ligang; Wang, Yigang (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      This paper presents a novel modeling system, called B-Mesh, for generating base meshes of 3D articulated shapes. The user only needs to draw a one-dimensional skeleton and to specify key balls at the skeletal nodes. The ...
    • Balancing Considered Harmful - Faster Photon Mapping using the Voxel Volume Heuristic - 

      Wald, Ingo; Guenther, Johannes; Slusallek, Philipp (The Eurographics Association and Blackwell Publishing, Inc, 2004)
      Photon mapping is one of the most important algorithms for computing global illumination. Especially for efficiently producing convincing caustics, there are no real alternatives to photon mapping. On the other hand, photon ...
    • Ballet 

      Lawonn, Kai; Günther, Tobias (© 2019 The Eurographics Association and John Wiley & Sons Ltd., 2019)
    • Barycentric Coordinates on Surfaces 

      Raif M. Rustamov (2010)
      This paper introduces a method for defining and efficiently computing barycentric coordinates with respect to polygons on general surfaces. Our construction is geared towards injective polygons (polygons that can be enclosed ...
    • Baseball Timeline: Summarizing Baseball Plays Into a Static Visualization 

      Ono, Jorge H. Piazentin; Dietrich, Carlos; Silva, Claudio T. (The Eurographics Association and John Wiley & Sons Ltd., 2018)
      In sports, Play Diagrams are the standard way to represent and convey information. They are widely used by coaches, managers, journalists and fans in general. There are situations where diagrams may be hard to understand, ...
    • Bayesian Collaborative Denoising for Monte Carlo Rendering 

      Boughida, Malik; Boubekeur, Tamy (The Eurographics Association and John Wiley & Sons Ltd., 2017)
      The stochastic nature of Monte Carlo rendering algorithms inherently produces noisy images. Essentially, three approaches have been developed to solve this issue: improving the ray-tracing strategies to reduce pixel variance, ...
    • A Bayesian Monte Carlo Approach to Global Illumination 

      Brouillat, Jonathan; Bouville, Christian; Loos, Brad; Hansen, Charles; Bouatouch, Kadi (The Eurographics Association and Blackwell Publishing Ltd, 2009)
      Most Monte Carlo rendering algorithms rely on importance sampling to reduce the variance of estimates. Importance sampling is efficient when the proposal sample distribution is well-suited to the form of the integrand but ...
    • Bayesian Point Cloud Reconstruction 

      Jenke, P.; Wand, M.; Bokeloh, M.; Schilling, A.; Strasser, W. (The Eurographics Association and Blackwell Publishing, Inc, 2006)
      In this paper, we propose a novel surface reconstruction technique based on Bayesian statistics: The measurement process as well as prior assumptions on the measured objects are modeled as probability distributions and ...
    • Bayesian Scheme for Interactive Colourization, Recolourization and Image/Video Editing 

      Dalmau, Oscar; Rivera, Mariano; Alarcon, Teresa (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      We propose a general image and video editing method based on a Bayesian segmentation framework. In the first stage, classes are established from scribbles made by a user on the image. These scribbles can be considered as ...
    • BDAM - Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization 

      Cignoni, P.; Ganovelli, F.; Gobbetti, E.; Marton, F.; Ponchio, F.; Scopigno, R. (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      This paper describes an efficient technique for out-of-core rendering and management of large textured terrainsurfaces. The technique, called Batched Dynamic Adaptive Meshes (BDAM), is based on a paired tree structure:a ...
    • The Beam Radiance Estimate for Volumetric Photon Mapping 

      Jarosz, Wojciech; Zwicker, Matthias; Jensen, Henrik Wann (The Eurographics Association and Blackwell Publishing Ltd, 2008)
      We present a new method for efficiently simulating the scattering of light within participating media. Using a theoretical reformulation of volumetric photon mapping, we develop a novel photon gathering technique for ...
    • BendyLights: Artistic Control of Direct Illumination by Curving Light Rays 

      Kerr, William B.; Pellacini, Fabio; Denning, Jonathan D. (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      In computer cinematography, artists routinely use non-physical lighting models to achieve desired appearances. This paper presents BendyLights, a non-physical lighting model where light travels nonlinearly along splines, ...
    • A Bernstein-Bezier Based Approach to Soft Tissue Simulation 

      Roth, S.H.; Gross, Markus H.; Turello, Silvio; Carls, Friedrich R. (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      This paper discusses a Finite Element approach for volumetric soft tissue modeling in the context of facial surgery simulation. We elaborate on the underlying physics and address some computational aspects of the finite ...
    • Bertin was Right: An Empirical Evaluation of Indexing to Compare Multivariate Time-Series Data Using Line Plots 

      Aigner, W.; Kainz, C.; Ma, R.; Miksch, S. (The Eurographics Association and Blackwell Publishing Ltd., 2011)
      Line plots are very well suited for visually representing time-series. However, several difficulties arise when multivariate heterogeneous time-series data is displayed and compared visually. Especially, if the developments ...
    • Better Human-Machine Interaction A Tough and Unescapable Challenge 

      Guedj, Richard A. (Blackwell Publishing Ltd and the Eurographics Association, 1982)
    • Better Understanding through Formal Specification 

      Duce, D. A.; Fielding, E. V. C. (Blackwell Publishing Ltd and the Eurographics Association, 1985)
      The Graphical Kernel System (GKS) is now registered as an ISO International Standard for computer graphics programming. One of the major innovations of the Standard is the bundled specification of aspects, a mechanism which ...
    • BetweenIT: An Interactive Tool for Tight Inbetweening 

      Whited, Brian; Noris, Gioacchino; Simmons, Maryann; Sumner, Robert W.; Gross, Markus; Rossignac, Jarek (The Eurographics Association and Blackwell Publishing Ltd, 2010)
      The generation of inbetween frames that interpolate a given set of key frames is a major component in the production of a 2D feature animation. Our objective is to considerably reduce the cost of the inbetweening phase by ...
    • Beyond Catmull–Clark? A Survey of Advances in Subdivision Surface Methods 

      Cashman, Thomas J. (The Eurographics Association and Blackwell Publishing Ltd., 2012)
      Subdivision surfaces allow smooth free‐form surface modelling without topological constraints. They have become a fundamental representation for smooth geometry, particularly in the animation and entertainment industries. ...
    • Beyond Hershey: A Representation of Fonts for Computer Graphics 

      Gossling, T.H. (Blackwell Publishing Ltd and the Eurographics Association, 1986)
      Hershey-s "Repertory of Occidental Fonts" is well known in the field of computer graphics, as a set of character-forms which is superior to the cruder representations used when space was at a premium. This paper gives a ...
    • Beyond Stippling - Methods for Distributing Objects on the Plane 

      Hiller, Stefan; Hellwig, Heino; Deussen, Oliver (Blackwell Publishers, Inc and the Eurographics Association, 2003)
      Conventionally, stippling is an effective technique for representing surfaces in pen-and-ink. We present new efficientmethods for stipple drawings by computer. In contrast to already existing techniques, arbitrary shapes ...